Talk:Villainy/Character/Bellatox: Difference between revisions
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Some of the stats are slightly confusing to me. INT & WILL make sense, but what’s mind? Furthermore, I don’t know what any of the green stats are. -- [[User:Dein0clies|Dein0clies]] ([[User talk:Dein0clies|talk]]) 4:12 25 May 2020 (EDT) | Some of the stats are slightly confusing to me. INT & WILL make sense, but what’s mind? Furthermore, I don’t know what any of the green stats are. -- [[User:Dein0clies|Dein0clies]] ([[User talk:Dein0clies|talk]]) 4:12 25 May 2020 (EDT) | ||
I find the fact that you are having trouble a little surprising. By having a cross category system it should make it fairly obvious what everything is. I'll try to clear things up though. The red stats are physical stats. They represent physical characteristics of the character. The blue stats are mental stats. They represent the knowledge and logical nature of the character. The green stats are spiritual stats. They represent the emotional, creative, and magical characteristics of the character. | |||
The first row for each group is the Action/Reaction Attribute. These reflect how skilled, accurate, and reactive the character is in each area. They are basically the character's accuracy and agility in each of those categories. They are Dexterity for Physical, Intelligence for Mental, and Influence for Spiritual. The higher the dexterity, the more likely the character is to land a physical attack or dodge an attack from their enemy. The higher the intelligence, the more likely a character is to figure out a puzzle or avoid failing a battle of wits. The higher the influence of the character the more likely they are to make convincing persuasion attempts, or avoid being persuaded to do something they don't want to do. It is also their accuracy when using magic. | |||
The second row for each group is the Effect Attribute. They are a representation of the character's power in each area. They are Strength for Physical, Will for Mental, and Aura for Spiritual. The higher the strength of a character, the more they can lift and the more effective their physical attacks are. The higher the character's will, the more they know and the more effective their logical arguments are as well as their ability to solve puzzles. The higher a character's aura, the more effective they are at persuasion, intimidation, and similar social interactions as well as their level of magical power. It's also an indication of their creativity. | |||
The last row for each category is the Resistance/Damage attribute. These are both a character's resistance to harm in the area as well as their "hit points" for those categories. They are Body for Physical, Mind for Mental, and Spirit for Spiritual. The higher a character's body, the less likely they are to be hurt by an attack, and the more physical damage they can take before being knocked unconscious or killed. The higher a character's mind the more resistant the character is to mental attack and the more mental damage they can take before becoming confused, unconscious or killed. The higher the character's spirit the more resistant they are to social pressure, stress, and mystical attacks they are and the more spiritual damage they can take before becoming insane, unconscious or killed. | |||
I hope that helps. It obviously wasn't as obvious as I thought it was. --[[User:Elerneron|Elerneron]] ([[User talk:Elerneron|talk]]) 00:04, 26 May 2020 (CEST) |
Latest revision as of 22:04, 25 May 2020
My trouble with the motivation is that what I have in mind for this character fits both the Power Lust and Thrillseeker motivations, so I’m not sure which one to lean into. —-Dein0clies (talk) 9:49 23 May 2020 (EDT)
Go with whatever is the Primary motivation. Is the only reason the character is interested in power the quest to have fun? That would be Thrillseeker. Does the character just want to have fun on their way to world domination? That would be Power Lust. --Elerneron (talk) 07:42, 24 May 2020 (CEST)
Makes sense. Slightly easier question to answer: how strong does a 16 str make her? —-Dein0clies (talk) 6:20 24 May 2020 (EDT)
With 16 APs of STR, she would be able to lift 16 APs of weight and throw it 0 APs of distance (she could throw 15 APs of weight 1 AP of distance, etc.). Okay, weight is a base of 50lbs at 0 APs and it doubles with each increase. 0 APs of distance is 10 ft. That means she can throw 1,638.4 TONS 10 feet. (If I remember correctly Superman had a 15 strength. Doomsday had a 16 . . . so she would be as strong as Doomsday, twice as strong as Superman.) Of course, that is without pushing. There is a rule in the RPG that allows one to exceed one's limits (thus increasing one's APs for one action) at the risk of "burning out" the ability (which in the case of a stat would put you out of commission until you healed).
For future reference here are the baseline APs values at 0 APs:
- Time: 4 seconds
- Distance: 10 feet
- Weight: 50 lbs.
- Volume: 1 cubic foot
- Money: $25
- Information: 1 paragraph (about 125 words)
Remember every increase of 1 AP doubles this value creating an exponential progression. --Elerneron (talk) 16:20, 24 May 2020 (CEST)
Some of the stats are slightly confusing to me. INT & WILL make sense, but what’s mind? Furthermore, I don’t know what any of the green stats are. -- Dein0clies (talk) 4:12 25 May 2020 (EDT)
I find the fact that you are having trouble a little surprising. By having a cross category system it should make it fairly obvious what everything is. I'll try to clear things up though. The red stats are physical stats. They represent physical characteristics of the character. The blue stats are mental stats. They represent the knowledge and logical nature of the character. The green stats are spiritual stats. They represent the emotional, creative, and magical characteristics of the character.
The first row for each group is the Action/Reaction Attribute. These reflect how skilled, accurate, and reactive the character is in each area. They are basically the character's accuracy and agility in each of those categories. They are Dexterity for Physical, Intelligence for Mental, and Influence for Spiritual. The higher the dexterity, the more likely the character is to land a physical attack or dodge an attack from their enemy. The higher the intelligence, the more likely a character is to figure out a puzzle or avoid failing a battle of wits. The higher the influence of the character the more likely they are to make convincing persuasion attempts, or avoid being persuaded to do something they don't want to do. It is also their accuracy when using magic.
The second row for each group is the Effect Attribute. They are a representation of the character's power in each area. They are Strength for Physical, Will for Mental, and Aura for Spiritual. The higher the strength of a character, the more they can lift and the more effective their physical attacks are. The higher the character's will, the more they know and the more effective their logical arguments are as well as their ability to solve puzzles. The higher a character's aura, the more effective they are at persuasion, intimidation, and similar social interactions as well as their level of magical power. It's also an indication of their creativity.
The last row for each category is the Resistance/Damage attribute. These are both a character's resistance to harm in the area as well as their "hit points" for those categories. They are Body for Physical, Mind for Mental, and Spirit for Spiritual. The higher a character's body, the less likely they are to be hurt by an attack, and the more physical damage they can take before being knocked unconscious or killed. The higher a character's mind the more resistant the character is to mental attack and the more mental damage they can take before becoming confused, unconscious or killed. The higher the character's spirit the more resistant they are to social pressure, stress, and mystical attacks they are and the more spiritual damage they can take before becoming insane, unconscious or killed.
I hope that helps. It obviously wasn't as obvious as I thought it was. --Elerneron (talk) 00:04, 26 May 2020 (CEST)