Generations/Lore/Abilities: Difference between revisions
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This is a list of the abilities that one can possess in the game/story [[Generations]]. | This is a list of the abilities that one can possess in the game/story [[Generations]]. | ||
== Defensive Abilities == | |||
== Divine Abilities == | == Divine Abilities == | ||
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== Magic Potential == | == Magic Potential == | ||
Natural spellcasting ability | Natural spellcasting ability. | ||
*[[Generations/Lore/Magic/Elemental Magic|Elemental Magic]]: The magic of the raw elements. | *[[Generations/Lore/Magic/Elemental Magic|Elemental Magic]]: The magic of the raw elements. | ||
*[[Generations/Lore/Magic/Fey Magic|Fey Magic]]: The magic of the mystical fey. | *[[Generations/Lore/Magic/Fey Magic|Fey Magic]]: The magic of the mystical fey. | ||
*[[Generations/Lore/Magic/Sorcery|Sorcery]]: Innate understanding of raw magical energy. | |||
== Magic Resistances == | |||
Natural resistance to magical effects. | |||
*[[Generations/Lore/Abilities/Compulsion Resistance|Compulsion Resistance]]: A resistance to magical compulsions. | |||
*[[Generations/Lore/Abilities/Magic resistant|Magic Resistant]]: A natural resistance to magic that also impairs spellcasting. | *[[Generations/Lore/Abilities/Magic resistant|Magic Resistant]]: A natural resistance to magic that also impairs spellcasting. | ||
*[[Generations/Lore/ | |||
== Movement Abilities == | |||
*[[Generations/Lore/Abilities/Fast Swimming|Fast Swimming]]: The ability to move quickly and efficiently through the water. | |||
== Offensive Abilities == | |||
== Sensory Abilities == | == Sensory Abilities == | ||
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*[[Generations/Lore/Magic/Faith Magic|Faith Magic]]: A nearly extinct field of magic. The power of a deity channeled through a mortal. | *[[Generations/Lore/Magic/Faith Magic|Faith Magic]]: A nearly extinct field of magic. The power of a deity channeled through a mortal. | ||
*[[Generations/Lore/Magic/Witchcraft|Witchcraft]]: Power granted by a powerful (often evil) being in exchange for souls or deeds. | *[[Generations/Lore/Magic/Witchcraft|Witchcraft]]: Power granted by a powerful (often evil) being in exchange for souls or deeds. | ||
== Other Abilities == | |||
*[[Generations/Lore/Abilities/Air & Water Breathing|Air & Water Breathing]]: The ability to breathe water as well as air. | |||
*[[Generations/Lore/Abilities/Water-breathing|Water-breathing]]: The ability to breathe water ''instead'' of air. | |||
[[Category: Generations|Γ Lore/Abilities]][[Category: Generations/Lore|Abilities]] | [[Category: Generations|Γ Lore/Abilities]][[Category: Generations/Lore|Abilities]] |
Revision as of 17:36, 8 March 2016
This is a list of the abilities that one can possess in the game/story Generations.
Defensive Abilities
Divine Abilities
Abilities related to godhood.
- Divine Spark: The remnants of divine power for being possessed by the last vestige of a god's soul.
Learned Abilities
Abilities that have been learned
- Runic Magic: Inscribing runes on things to imbue them with magic.
- Wizardry: Learning and casting spells.
Magic Potential
Natural spellcasting ability.
- Elemental Magic: The magic of the raw elements.
- Fey Magic: The magic of the mystical fey.
- Sorcery: Innate understanding of raw magical energy.
Magic Resistances
Natural resistance to magical effects.
- Compulsion Resistance: A resistance to magical compulsions.
- Magic Resistant: A natural resistance to magic that also impairs spellcasting.
Movement Abilities
- Fast Swimming: The ability to move quickly and efficiently through the water.
Offensive Abilities
Sensory Abilities
Abilities that enhance the senses.
- Infravision: The ability to see in the infrared spectrum (heat).
- Low-Light Vision: The ability to see well in low light conditions.
Situational Abilities
Abilities gained through the storyline.
- Faith Magic: A nearly extinct field of magic. The power of a deity channeled through a mortal.
- Witchcraft: Power granted by a powerful (often evil) being in exchange for souls or deeds.
Other Abilities
- Air & Water Breathing: The ability to breathe water as well as air.
- Water-breathing: The ability to breathe water instead of air.