Villainy/Character/Breacher: Difference between revisions
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== Basics == | == Basics == | ||
*'''Codename''': Breacher | *'''Codename''': Breacher | ||
*'''Full Name''': Alexander James Winters | *'''Full Name''': Alexander James Winters | ||
*'''Assumed Name''': Alexey Dean Goodfellow | |||
*'''Common Name''': Alex | *'''Common Name''': Alex | ||
*'''Classification''': Villain | *'''Classification''': Villain | ||
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*'''Age''': 25 years old | *'''Age''': 25 years old | ||
*'''Height''': 6'4" | *'''Height''': 6'4" | ||
*'''Weight''': | *'''Weight''': 255 lbs. | ||
*'''Measurements''': 40/32/36 | *'''Measurements''': 40/32/36 | ||
*'''Penis''': 7" - Uncircumcised | *'''Penis''': 7" - Uncircumcised | ||
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== Advantages == | == Advantages == | ||
*Area Knowledge (dimensions): | *'''Area Knowledge (dimensions)''': Breacher has a working knowledge of the dimensions of the universe. While it is impossible to know about every dimension, Breacher knows how the universe is organized such that he can always get where he wants to go. | ||
*Attractive: | *'''Attractive''': Breacher's level of attractiveness surpasses normal beauty, stretching into the range of the most attractive people on the planet. | ||
*Headquarters (expansive): | *'''Headquarters (expansive)''': Breacher has claimed an alternate Earth with no intelligent life as a headquarters. | ||
*Leadership: | *'''Leadership''': Breacher has natural leadership skills, which he has since honed. He can organize others, affecting their actions. | ||
*Lightning Reflexes: | *'''Lightning Reflexes''': Breacher has honed his reflexes. He is ready to react at an instant's notice. | ||
== Drawbacks == | == Drawbacks == | ||
*Irrational Attraction ( | *'''Irrational Attraction (serious, collecting pretty girls)''': Breacher likes pretty girls, and has trouble keeping himself from kidnapping them when he finds them; even when he really shouldn't. | ||
*Physical Restriction (serious - one-arm - see gadget) | *'''Physical Restriction (serious - one-arm - see gadget)''': Breacher lost his left arm early in his career. He has a mechanical arm to replace it. Without the arm, even everyday tasks can be very challenging for him. | ||
*Secret Identity | *'''Secret Identity''': Breacher maintains an alternate identity by which the authorities do not know him. He makes efforts to maintain this identity. | ||
== Powers == | == Powers == | ||
*Dimensional Anchor: | *'''Dimensional Anchor''': 16<sup>E</sup> - This power allows Breasher to anchor himself dimensionally. Attempts by others to move him by means of Teleportation, Warp, or Dimension Travel are very likely to fail with his very high skill in the power. | ||
*Dimension Travel: | *'''Dimension Travel''': 16<sup>E</sup> - This power allows Breacher to open a rift to another dimension to banish someone to, summon someone from, or travel to said dimension. Parallel Earths and pocket dimensions are relatively easy, other realms (like heaven, hell, the faerie, etc.) can be more difficult. With Breacher's level of power, pretty much any dimension is accessible. The rift closes when Breacher goes through, or wills it to end, like the Warp power. | ||
*Fabricate: | *'''Fabricate''': 16<sup>E</sup> - This power allows Breacher to reach into other dimensions to bring items into his current dimension. Mundane objects are easy. Anything more complicated is more challenging the more powerful/sophisticated it is. He does not need to know where to find an item, just what item he wants. | ||
*Two Dimensional: | *'''Two Dimensional''': 16<sup>E</sup> - This power allows Breacher to flatten himself into two dimensions. It is handy for traveling to two dimensional universes, sliding under doors, and the like. | ||
*Warp: | *'''Warp''': 16<sup>E</sup> - This power allows Breacher to open a rift in space to travel between two locations. When opening a rift, Breacher can attempt to pull someone through the opening in either direction. If they resist, they can still go through willingly if they choose. At Breacher's power level, he can open a rift up to 3,971 miles, 4640 feet away with minimal effort, but the further away he tries to open a rift to, the more difficult it becomes. The rift closes when Breacher goes through, or wills it to end. | ||
E = elementally linked. These are all elements of a single power, so if any of these powers is affected by negation, adsorption, or other form of reductive manipulation, they all are. | |||
== Skills == | == Skills == | ||
*Accuracy (perception): | *'''Accuracy (perception)''': 13 - Breacher is very perceptive, but does not posses any of the other Accuracy sub-skills; nor does he need them with the powers that he has. | ||
*Acrobatics: | *'''Acrobatics''': 13 - Breacher is highly skilled at climbing, dodging, evading, and gymnastics. | ||
*Artist (actor): | *'''Artist (actor)''': 11 - Breacher is a skilled actor, but possesses no other Artist sub-skill. | ||
*Charisma: | *'''Charisma''': 13 - Breacher is highly skilled at interrogation, intimidation, and persuasion. | ||
*Detective: | *'''Detective''': 9 - Breacher is skilled at clue analysis, counterfeit recognition, identification systems, law, legwork, and police procedure. | ||
*Martial Artist: | *'''Martial Artist''': 13 - Breacher is highly skilled at several forms of Martial Arts. | ||
*Medicine (first aid): | *'''Medicine (first aid)''': 7 - Breacher has some skill in first aid, but possesses no other Medicine sub-skill. | ||
*Military Science: | *'''Military Science''': 9 - Breacher is skilled in camouflage, cartography, tracking, cryptography, danger recognition, demolition, and field command. | ||
*Thief: | *'''Thief''': 13 - Breacher is highly skilled in concealment, escape artistry, locks and safes, pickpocketing, stealth, forgery, and security systems. | ||
*Vehicles: | *'''Vehicles''': 13 - Breacher is highly skilled in all forms of land, sea, air, and space vehicles. | ||
*Weaponry: | *'''Weaponry''': 13 - Breacher is highly skilled in all types of weaponry, and can even figure out the use of custom, and unique weapons. | ||
== Equipment == | |||
*'''MECHANICAL ARM'''<br>[Body: 12, ''Str:'' 12, Hardened Defenses, Counteracts Physical Restriction. The arm's strength cannot be used for lifting, throwing, or carrying.] | |||
== Family == | == Family == |
Latest revision as of 17:21, 25 July 2018
Basics
- Codename: Breacher
- Full Name: Alexander James Winters
- Assumed Name: Alexey Dean Goodfellow
- Common Name: Alex
- Classification: Villain
- Motivation: Power Lust
Physical
- Gender: Male
- Species: Human
- Ethnicity: Anglo-Saxon/Norwegian/Spanish/Native American/Asian
- Age: 25 years old
- Height: 6'4"
- Weight: 255 lbs.
- Measurements: 40/32/36
- Penis: 7" - Uncircumcised
- Hair: Medium, Straight, Black
- Eyes: Ice Blue
- Skin: Deep Tan
Advantages
- Area Knowledge (dimensions): Breacher has a working knowledge of the dimensions of the universe. While it is impossible to know about every dimension, Breacher knows how the universe is organized such that he can always get where he wants to go.
- Attractive: Breacher's level of attractiveness surpasses normal beauty, stretching into the range of the most attractive people on the planet.
- Headquarters (expansive): Breacher has claimed an alternate Earth with no intelligent life as a headquarters.
- Leadership: Breacher has natural leadership skills, which he has since honed. He can organize others, affecting their actions.
- Lightning Reflexes: Breacher has honed his reflexes. He is ready to react at an instant's notice.
Drawbacks
- Irrational Attraction (serious, collecting pretty girls): Breacher likes pretty girls, and has trouble keeping himself from kidnapping them when he finds them; even when he really shouldn't.
- Physical Restriction (serious - one-arm - see gadget): Breacher lost his left arm early in his career. He has a mechanical arm to replace it. Without the arm, even everyday tasks can be very challenging for him.
- Secret Identity: Breacher maintains an alternate identity by which the authorities do not know him. He makes efforts to maintain this identity.
Powers
- Dimensional Anchor: 16E - This power allows Breasher to anchor himself dimensionally. Attempts by others to move him by means of Teleportation, Warp, or Dimension Travel are very likely to fail with his very high skill in the power.
- Dimension Travel: 16E - This power allows Breacher to open a rift to another dimension to banish someone to, summon someone from, or travel to said dimension. Parallel Earths and pocket dimensions are relatively easy, other realms (like heaven, hell, the faerie, etc.) can be more difficult. With Breacher's level of power, pretty much any dimension is accessible. The rift closes when Breacher goes through, or wills it to end, like the Warp power.
- Fabricate: 16E - This power allows Breacher to reach into other dimensions to bring items into his current dimension. Mundane objects are easy. Anything more complicated is more challenging the more powerful/sophisticated it is. He does not need to know where to find an item, just what item he wants.
- Two Dimensional: 16E - This power allows Breacher to flatten himself into two dimensions. It is handy for traveling to two dimensional universes, sliding under doors, and the like.
- Warp: 16E - This power allows Breacher to open a rift in space to travel between two locations. When opening a rift, Breacher can attempt to pull someone through the opening in either direction. If they resist, they can still go through willingly if they choose. At Breacher's power level, he can open a rift up to 3,971 miles, 4640 feet away with minimal effort, but the further away he tries to open a rift to, the more difficult it becomes. The rift closes when Breacher goes through, or wills it to end.
E = elementally linked. These are all elements of a single power, so if any of these powers is affected by negation, adsorption, or other form of reductive manipulation, they all are.
Skills
- Accuracy (perception): 13 - Breacher is very perceptive, but does not posses any of the other Accuracy sub-skills; nor does he need them with the powers that he has.
- Acrobatics: 13 - Breacher is highly skilled at climbing, dodging, evading, and gymnastics.
- Artist (actor): 11 - Breacher is a skilled actor, but possesses no other Artist sub-skill.
- Charisma: 13 - Breacher is highly skilled at interrogation, intimidation, and persuasion.
- Detective: 9 - Breacher is skilled at clue analysis, counterfeit recognition, identification systems, law, legwork, and police procedure.
- Martial Artist: 13 - Breacher is highly skilled at several forms of Martial Arts.
- Medicine (first aid): 7 - Breacher has some skill in first aid, but possesses no other Medicine sub-skill.
- Military Science: 9 - Breacher is skilled in camouflage, cartography, tracking, cryptography, danger recognition, demolition, and field command.
- Thief: 13 - Breacher is highly skilled in concealment, escape artistry, locks and safes, pickpocketing, stealth, forgery, and security systems.
- Vehicles: 13 - Breacher is highly skilled in all forms of land, sea, air, and space vehicles.
- Weaponry: 13 - Breacher is highly skilled in all types of weaponry, and can even figure out the use of custom, and unique weapons.
Equipment
- MECHANICAL ARM
[Body: 12, Str: 12, Hardened Defenses, Counteracts Physical Restriction. The arm's strength cannot be used for lifting, throwing, or carrying.]
Family
- Father:
- Mother:
- Siblings:
- Spouse:
- Children:
Social
- Work:
- Co-workers:
- Friends: