Ecstasy Island: Difference between revisions
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==The Search for Youth== | ==The Search for Youth== | ||
Claira Monroe has become a bitter old woman, but in her twenties she was a knockout that all the men clamoured for. Back in the day, she relished leading men on, and using her beauty to control them. Now this former cocktease wants to relive her youth. Her fantasy is to become young and desirable once more. Ecstasy Island has its own idea of what that means, however. | |||
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** Consequences remain, however (pregnant is still pregnant, even if grandma got old again, or Jill turned back into Jack). | ** Consequences remain, however (pregnant is still pregnant, even if grandma got old again, or Jill turned back into Jack). | ||
** Injuries or illnesses that occur on the island that are cured on the island are fine, but cures to things that happened before the island revert when leaving. | ** Injuries or illnesses that occur on the island that are cured on the island are fine, but cures to things that happened before the island revert when leaving. | ||
** In rare instances the magic of the island ''can'' make a permanent change that continues off-island, but these should be rare and require a great personal sacrifice. Most stories should not include this exception. | |||
** Yoarke will often offer residency on Ecstasy Island for those who wish to keep the magic as an alternative to a truly permanent change. This way the magic still functions for the guest so long as they stay on the island. | |||
* The island does not interfere directly with free will. | * The island does not interfere directly with free will. | ||
** It will not directly modify a person's personality or decision making abilities. | ** It will not directly modify a person's personality or decision making abilities. |
Latest revision as of 14:04, 24 February 2022
In the vastness of the Pacific Ocean, there are a small number of sentient enchanted islands. One of the most famous, and still little known, is Fantasy Island. Fantasy Island is under the stewardship of the Roarke family. This is not a story about that island, however; nor is it the story of another sentient enchanted island called Lisland, though that comes closer. This is the story of Ecstasy Island. Ecstasy Island is a bit of a mirror of Fantasy Island. It's like a perverted sibling to Fantasy Island. While the Roarke family are the stewards of Fantasy Island; the Yoarke family are the stewards of Ecstasy Island.
Fantasy Island lets guests experience a fantasy, generally in a way that challenges them to find what they need instead of giving them what they want. Ecstasy Island similarly lets guests experience a fantasy. Instead of teaching the fantasizer a lesson to improve themselves, however, it adds sexual perversion to the fantasy to guide the fantasizer to become less prudish, and more open to sexual kinks and fetishes. Even the most innocent fantasy is perverted into a sexual escapade on Ecstasy Island.
Ecstasy Island never violates one rule, however. Guests are never robbed of their free will by the island. They can be robbed of their free will by another guest that has a mind control fantasy, for instance, but never by the island itself. For instance, if a guest wished they could impregnate their mother, the island would try to create scenarios to facilitate that fantasy. The island would not, however, make the mother suddenly want to have her son's baby. He'd just have to put in the work.
The current steward of Ecstasy Island doesn't give his first name, only allowing guests to refer to him as Mr. Yoarke. He never outright refuses to give his name; but if asked directly will skillfully misdirect the asker. On the rare occasion that this happens, the person asking for his name generally only realizes later that Mr. Yoarke never actually gave it to them. Mr. Yoarke does not, as a rule, participate directly in a guest's fantasy. This is not to say that he would never do so. If he were specifically named as the subject of a fantasy, he would have to participate, but otherwise he has people to take care of these things for him.
Mr. Yoarke's right hand man is a brutish, musclebound dwarf that goes simply by the nickname Taboo. Taboo is generally the quiet type. He prefers action to words; and does not tolerate threats to the island, Mr. Yoarke, himself, or other guests of the island. He puts such people that threaten these things into the hurt-locker with a quickness. Similar to Mr. Yoarke, Taboo does not, as a rule, participate directly in a guest's fantasy. If he were specifically named as the subject of a fantasy, he would have to participate, just like Yoarke, but he would be much less pleasant about it, should he be forced to do so.
Mr. Yoarke sat in his wicker chair fanning himself casually. Nearby, Taboo was expertly wrestling another dwarf on the ground to the sounds of grunts and squeals.
"De pain, de pain!" cried the poor tortured dwarf. At that moment, Mr. Yoarke caught sight of the seaplane that was bringing his most recent load of guests to the island.
"No time for all that," said Mr. Yoarke in his swarthy Spanish accent, "here comes the plane."
Taboo released the poor little dwarf, who immediately scampered off into the jungle. Together, Mr. Yoarke and Taboo went down to the dock to greet their most recent guest.
"Let us see who fate has brought us on this day," said Mr. Yoarke, "shall we Taboo?"
Taboo simply shrugged his shoulders as the seaplane pulled up to the dock.
The Guests
The Kensington Family
The Kensington children have been having a hard time of it since they lost their mother. They have had various issues relating to one another, and their father, since that time. Nathan Kensington's fantasy is to bring his family closer together.
- Read about the Kensington family (11 Pages)
- Story Codes: Traditional, M m(14), f(12) g(10) g(4) - all combinations, inc, sissy, trans, preg, (more to come).
- Permissions: Errors Only
The Search for Youth
Claira Monroe has become a bitter old woman, but in her twenties she was a knockout that all the men clamoured for. Back in the day, she relished leading men on, and using her beauty to control them. Now this former cocktease wants to relive her youth. Her fantasy is to become young and desirable once more. Ecstasy Island has its own idea of what that means, however.
- Read about the Search for Youth (1 Pages)
- Story Codes: Traditional, Age Regression, all/g(8), bd, reluc, nc, humil, rough, spank, va, viol, interr, anal, best, oral, tod, piv, veg, ws, bi, preg, tg, (more to come?).
- Permissions: Errors Only
Rules
The rules are pretty simple.
- The magic is only on the island.
- Changes made on the island only last while on the island.
- Consequences remain, however (pregnant is still pregnant, even if grandma got old again, or Jill turned back into Jack).
- Injuries or illnesses that occur on the island that are cured on the island are fine, but cures to things that happened before the island revert when leaving.
- In rare instances the magic of the island can make a permanent change that continues off-island, but these should be rare and require a great personal sacrifice. Most stories should not include this exception.
- Yoarke will often offer residency on Ecstasy Island for those who wish to keep the magic as an alternative to a truly permanent change. This way the magic still functions for the guest so long as they stay on the island.
- The island does not interfere directly with free will.
- It will not directly modify a person's personality or decision making abilities.
- It can temporarily block memories, but will not implant new ones.
- It can give someone else the ability to do those thing, but will not do them itself.
- If a person actually has a fantasy for the above to be altered, that changes things. The island accepts this as permission to make the change. (For instance: a genius has a fantasy to be less intelligent for a bit to fit in better; the island could them make them an airhead bimbo.)
- Use Yoarke and Taboo sparingly. They are most effective when they are rarely present.
- Each guest is like it's own story. You can have your own story codes, rules, and permissions for different guests. One may be interactive and another traditional, and yet another a game-story, etc.