Generations/Lore/Abilities: Difference between revisions

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Created page with "This is a list of the abilities that one can possess in the game/story Generations. == Divine Abilities == Abilities related to godhood. *Generations/Lore/Abilities/Div..."
 
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== Magic Potential ==
== Magic Potential ==
Natural spellcasting ability.
Natural spellcasting ability, or lack thereof.
*[[Generations/Lore/Magic/Elemental Magic|Elemental Magic]]: The magic of the raw elements.
*[[Generations/Lore/Magic/Elemental Magic|Elemental Magic]]: The magic of the raw elements.
*[[Generations/Lore/Magic/Fey Magic|Fey Magic]]: The magic of the mystical fey.
*[[Generations/Lore/Magic/Fey Magic|Fey Magic]]: The magic of the mystical fey.

Revision as of 15:38, 20 October 2015

This is a list of the abilities that one can possess in the game/story Generations.

Divine Abilities

Abilities related to godhood.

  • Divine Spark: The remnants of divine power for being possessed by the last vestige of a god's soul.

Learned Abilities

Abilities that have been learned

  • Runic Magic: Inscribing runes on things to imbue them with magic.
  • Wizardry: Learning and casting spells.

Magic Potential

Natural spellcasting ability, or lack thereof.

Sensory Abilities

Abilities that enhance the senses.

Situational Abilities

Abilities gained through the storyline.

  • Faith Magic: A nearly extinct field of magic. The power of a deity channeled through a mortal.
  • Witchcraft: Power granted by a powerful (often evil) being in exchange for souls or deeds.