Generations/Lore/Abilities: Difference between revisions
< Generations | Lore
Created page with "This is a list of the abilities that one can possess in the game/story Generations. == Divine Abilities == Abilities related to godhood. *Generations/Lore/Abilities/Div..." |
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== Magic Potential == | == Magic Potential == | ||
Natural spellcasting ability. | Natural spellcasting ability, or lack thereof. | ||
*[[Generations/Lore/Magic/Elemental Magic|Elemental Magic]]: The magic of the raw elements. | *[[Generations/Lore/Magic/Elemental Magic|Elemental Magic]]: The magic of the raw elements. | ||
*[[Generations/Lore/Magic/Fey Magic|Fey Magic]]: The magic of the mystical fey. | *[[Generations/Lore/Magic/Fey Magic|Fey Magic]]: The magic of the mystical fey. |
Revision as of 15:38, 20 October 2015
This is a list of the abilities that one can possess in the game/story Generations.
Divine Abilities
Abilities related to godhood.
- Divine Spark: The remnants of divine power for being possessed by the last vestige of a god's soul.
Learned Abilities
Abilities that have been learned
- Runic Magic: Inscribing runes on things to imbue them with magic.
- Wizardry: Learning and casting spells.
Magic Potential
Natural spellcasting ability, or lack thereof.
- Elemental Magic: The magic of the raw elements.
- Fey Magic: The magic of the mystical fey.
- Magic Resistant: A natural resistance to magic that also impairs spellcasting.
- Sorcery: Innate understanding of raw magical energy.
Sensory Abilities
Abilities that enhance the senses.
- Infravision: The ability to see in the infrared spectrum (heat).
- Low-Light Vision: The ability to see well in low light conditions.
Situational Abilities
Abilities gained through the storyline.
- Faith Magic: A nearly extinct field of magic. The power of a deity channeled through a mortal.
- Witchcraft: Power granted by a powerful (often evil) being in exchange for souls or deeds.