Difference between revisions of "Generations/Lore/Abilities"

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This is a list of the abilities that one can possess in the game/story [[Generations]].
This is a list of the abilities that one can possess in the game/story [[Generations]].
== Defensive Abilities ==


== Divine Abilities ==
== Divine Abilities ==
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== Magic Potential ==
== Magic Potential ==
Natural spellcasting ability, or lack thereof.
Natural spellcasting ability.
*[[Generations/Lore/Magic/Elemental Magic|Elemental Magic]]: The magic of the raw elements.
*[[Generations/Lore/Magic/Elemental Magic|Elemental Magic]]: The magic of the raw elements.
*[[Generations/Lore/Magic/Fey Magic|Fey Magic]]: The magic of the mystical fey.
*[[Generations/Lore/Magic/Fey Magic|Fey Magic]]: The magic of the mystical fey.
*[[Generations/Lore/Magic/Sorcery|Sorcery]]: Innate understanding of raw magical energy.
== Magic Resistances ==
Natural resistance to magical effects.
*[[Generations/Lore/Abilities/Compulsion Resistance|Compulsion Resistance]]:  A resistance to magical compulsions.
*[[Generations/Lore/Abilities/Magic resistant|Magic Resistant]]: A natural resistance to magic that also impairs spellcasting.
*[[Generations/Lore/Abilities/Magic resistant|Magic Resistant]]: A natural resistance to magic that also impairs spellcasting.
*[[Generations/Lore/Magic/Sorcery|Sorcery]]: Innate understanding of raw magical energy.
 
== Movement Abilities ==
*[[Generations/Lore/Abilities/Fast Swimming|Fast Swimming]]: The ability to move quickly and efficiently through the water.
 
== Offensive Abilities ==


== Sensory Abilities ==
== Sensory Abilities ==
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*[[Generations/Lore/Magic/Faith Magic|Faith Magic]]: A nearly extinct field of magic.  The power of a deity channeled through a mortal.
*[[Generations/Lore/Magic/Faith Magic|Faith Magic]]: A nearly extinct field of magic.  The power of a deity channeled through a mortal.
*[[Generations/Lore/Magic/Witchcraft|Witchcraft]]: Power granted by a powerful (often evil) being in exchange for souls or deeds.
*[[Generations/Lore/Magic/Witchcraft|Witchcraft]]: Power granted by a powerful (often evil) being in exchange for souls or deeds.
== Other Abilities ==
*[[Generations/Lore/Abilities/Air & Water Breathing|Air & Water Breathing]]: The ability to breathe water as well as air.
*[[Generations/Lore/Abilities/Water-breathing|Water-breathing]]: The ability to breathe water ''instead'' of air.




[[Category: Generations|Γ Lore/Abilities]][[Category: Generations/Lore|Abilities]]
[[Category: Generations|Γ Lore/Abilities]][[Category: Generations/Lore|Abilities]]

Revision as of 17:36, 8 March 2016

This is a list of the abilities that one can possess in the game/story Generations.

Defensive Abilities

Divine Abilities

Abilities related to godhood.

  • Divine Spark: The remnants of divine power for being possessed by the last vestige of a god's soul.

Learned Abilities

Abilities that have been learned

  • Runic Magic: Inscribing runes on things to imbue them with magic.
  • Wizardry: Learning and casting spells.

Magic Potential

Natural spellcasting ability.

Magic Resistances

Natural resistance to magical effects.

Movement Abilities

  • Fast Swimming: The ability to move quickly and efficiently through the water.

Offensive Abilities

Sensory Abilities

Abilities that enhance the senses.

Situational Abilities

Abilities gained through the storyline.

  • Faith Magic: A nearly extinct field of magic. The power of a deity channeled through a mortal.
  • Witchcraft: Power granted by a powerful (often evil) being in exchange for souls or deeds.

Other Abilities