Generations/Lore/Abilities: Difference between revisions
< Generations | Lore
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== Defensive Abilities == | == Defensive Abilities == | ||
*[[Generations/Lore/Abilities/Glamored|Glamored]]: Appearing as a different type of being when one is in one's natural state. | |||
*[[Generations/Lore/Abilities/Stretchy|Stretchy]]: They ability to stretch instead of breaking when force is applied. | |||
== Divine Abilities == | == Divine Abilities == | ||
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== Other Abilities == | == Other Abilities == | ||
*[[Generations/Lore/Abilities/Air & Water Breathing|Air & Water Breathing]]: The ability to breathe water as well as air. | *[[Generations/Lore/Abilities/Air & Water Breathing|Air & Water Breathing]]: The ability to breathe water as well as air. | ||
*[[Generations/Lore/Abilities/Iron Allergy|Iron Allergy]]: Almost all fey are allergic to iron, this includes the blood of mortal beings which contains a lot of iron. Fey blood is copper-based, and is therefore green instead of red. Iron causes skin irritation and discomfort, but can also lead to a severe, even life-threatening, allergic reaction. | |||
*[[Generations/Lore/Abilities/Pixie Dust|Pixie Dust]]: Some fey naturally produce a powerful magical dust called pixie dust (or less commonly fairy dust). Pixie dust is the dried sexual fluids of specific fey. | |||
*[[Generations/Lore/Abilities/Water-breathing|Water-breathing]]: The ability to breathe water ''instead'' of air. | *[[Generations/Lore/Abilities/Water-breathing|Water-breathing]]: The ability to breathe water ''instead'' of air. | ||
Revision as of 19:01, 8 March 2016
This is a list of the abilities that one can possess in the game/story Generations.
Defensive Abilities
- Glamored: Appearing as a different type of being when one is in one's natural state.
- Stretchy: They ability to stretch instead of breaking when force is applied.
Divine Abilities
Abilities related to godhood.
- Divine Spark: The remnants of divine power for being possessed by the last vestige of a god's soul.
Learned Abilities
Abilities that have been learned
- Runic Magic: Inscribing runes on things to imbue them with magic.
- Wizardry: Learning and casting spells.
Magic Potential
Natural spellcasting ability.
- Elemental Magic: The magic of the raw elements.
- Fey Magic: The magic of the mystical fey.
- Sorcery: Innate understanding of raw magical energy.
Magic Resistances
Natural resistance to magical effects.
- Compulsion Resistance: A resistance to magical compulsions.
- Magic Resistant: A natural resistance to magic that also impairs spellcasting.
Movement Abilities
- Fast Swimming: The ability to move quickly and efficiently through the water.
Offensive Abilities
Sensory Abilities
Abilities that enhance the senses.
- Infravision: The ability to see in the infrared spectrum (heat).
- Low-Light Vision: The ability to see well in low light conditions.
Situational Abilities
Abilities gained through the storyline.
- Faith Magic: A nearly extinct field of magic. The power of a deity channeled through a mortal.
- Witchcraft: Power granted by a powerful (often evil) being in exchange for souls or deeds.
Other Abilities
- Air & Water Breathing: The ability to breathe water as well as air.
- Iron Allergy: Almost all fey are allergic to iron, this includes the blood of mortal beings which contains a lot of iron. Fey blood is copper-based, and is therefore green instead of red. Iron causes skin irritation and discomfort, but can also lead to a severe, even life-threatening, allergic reaction.
- Pixie Dust: Some fey naturally produce a powerful magical dust called pixie dust (or less commonly fairy dust). Pixie dust is the dried sexual fluids of specific fey.
- Water-breathing: The ability to breathe water instead of air.
Template
== Ability == *'''Source''': *'''Benefits''': ** *'''Weaknesses''': ** [[Category: Generations|Γ Lore/Abilities/Ability]][[Category: Generations/Lore|Ability]]