Generations/Lore/Abilities: Difference between revisions

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== Defensive Abilities ==
== Defensive Abilities ==
*[[Generations/Lore/Abilities/Glamored|Glamored]]:  Appearing as a different type of being when one is in one's natural state.
*[[Generations/Lore/Abilities/Stretchy|Stretchy]]:  They ability to stretch instead of breaking when force is applied.


== Divine Abilities ==
== Divine Abilities ==
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== Other Abilities ==
== Other Abilities ==
*[[Generations/Lore/Abilities/Air & Water Breathing|Air & Water Breathing]]: The ability to breathe water as well as air.
*[[Generations/Lore/Abilities/Air & Water Breathing|Air & Water Breathing]]: The ability to breathe water as well as air.
*[[Generations/Lore/Abilities/Iron Allergy|Iron Allergy]]:  Almost all fey are allergic to iron, this includes the blood of mortal beings which contains a lot of iron. Fey blood is copper-based, and is therefore green instead of red. Iron causes skin irritation and discomfort, but can also lead to a severe, even life-threatening, allergic reaction.
*[[Generations/Lore/Abilities/Pixie Dust|Pixie Dust]]:  Some fey naturally produce a powerful magical dust called pixie dust (or less commonly fairy dust). Pixie dust is the dried sexual fluids of specific fey.
*[[Generations/Lore/Abilities/Water-breathing|Water-breathing]]: The ability to breathe water ''instead'' of air.
*[[Generations/Lore/Abilities/Water-breathing|Water-breathing]]: The ability to breathe water ''instead'' of air.



Revision as of 19:01, 8 March 2016

This is a list of the abilities that one can possess in the game/story Generations.

Defensive Abilities

  • Glamored: Appearing as a different type of being when one is in one's natural state.
  • Stretchy: They ability to stretch instead of breaking when force is applied.

Divine Abilities

Abilities related to godhood.

  • Divine Spark: The remnants of divine power for being possessed by the last vestige of a god's soul.

Learned Abilities

Abilities that have been learned

  • Runic Magic: Inscribing runes on things to imbue them with magic.
  • Wizardry: Learning and casting spells.

Magic Potential

Natural spellcasting ability.

Magic Resistances

Natural resistance to magical effects.

Movement Abilities

  • Fast Swimming: The ability to move quickly and efficiently through the water.

Offensive Abilities

Sensory Abilities

Abilities that enhance the senses.

Situational Abilities

Abilities gained through the storyline.

  • Faith Magic: A nearly extinct field of magic. The power of a deity channeled through a mortal.
  • Witchcraft: Power granted by a powerful (often evil) being in exchange for souls or deeds.

Other Abilities

  • Air & Water Breathing: The ability to breathe water as well as air.
  • Iron Allergy: Almost all fey are allergic to iron, this includes the blood of mortal beings which contains a lot of iron. Fey blood is copper-based, and is therefore green instead of red. Iron causes skin irritation and discomfort, but can also lead to a severe, even life-threatening, allergic reaction.
  • Pixie Dust: Some fey naturally produce a powerful magical dust called pixie dust (or less commonly fairy dust). Pixie dust is the dried sexual fluids of specific fey.
  • Water-breathing: The ability to breathe water instead of air.

Template

== Ability ==
*'''Source''': 
*'''Benefits''':
**
*'''Weaknesses''':
**

[[Category: Generations|Γ Lore/Abilities/Ability]][[Category: Generations/Lore|Ability]]