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| =To start off, what is your race?= | | =To start off, what is your race?= |
| ==[[D&D/Dragonborn|Dragonborn]]== | | ==Player's Handbook== |
| <div style="min-height: 200px;"> | | <div style="display: flex; flex-wrap: wrap; text-align: center;"> |
| <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Dragonborn.png]]</div> | | <div style="flex: 0 0; display: flex; flex-direction: column;"> |
| Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
| | <div style="font-size: 200%";">[https://www.dndbeyond.com/races/dragonborn Dragonborn]</div> |
| | | <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Dragonborn.png|175px]]</div> |
| Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.
| | <div>[[D&D/Dragonborn|Choose Dragonborn]]</div> |
| | | </div> |
| The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
| | <div style="flex: 0 0; display: flex; flex-direction: column;"> |
| | | <div style="font-size: 200%";">[https://www.dndbeyond.com/races/dwarf Dwarf]</div> |
| To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
| | <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Dwarf.png|175px]]</div> |
| | | <div>[[D&D/Dwarf|Choose Dwarf]]</div> |
| A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.
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| Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races—or even from the gods.
| | <div style="font-size: 200%";">[https://www.dndbeyond.com/races/elf Elf]</div> |
| | <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Elf.png|175px]]</div> |
| | <div>[[D&D/Elf|Choose Elf]]</div> |
| | </div> |
| | <div style="flex: 0 0; display: flex; flex-direction: column;"> |
| | <div style="font-size: 200%";">[https://www.dndbeyond.com/races/gnome Gnome]</div> |
| | <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Gnome.png|175px]]</div> |
| | <div>[[D&D/Gnome|Choose Gnome]]</div> |
| | </div> |
| | <div style="flex: 0 0; display: flex; flex-direction: column;"> |
| | <div style="font-size: 200%";">[https://www.dndbeyond.com/races/half-elf Half-Elf]</div> |
| | <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Half-Elf.png|175px]]</div> |
| | <div>[[D&D/Half-Elf|Choose Half-Elf]]</div> |
| | </div> |
| | <div style="flex: 0 0; display: flex; flex-direction: column;"> |
| | <div style="font-size: 200%";">[https://www.dndbeyond.com/races/halfling Halfling]</div> |
| | <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Halfling.png|175px]]</div> |
| | <div>[[D&D/Halfling|Choose Halfling]]</div> |
| | </div> |
| | <div style="flex: 0 0; display: flex; flex-direction: column;"> |
| | <div style="font-size: 200%";">[https://www.dndbeyond.com/races/half-orc Half-Orc]</div> |
| | <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Half-Orc.png|175px]]</div> |
| | <div>[[D&D/Half-Orc|Choose Half-Orc]]</div> |
| | </div> |
| | <div style="flex: 0 0; display: flex; flex-direction: column;"> |
| | <div style="font-size: 200%";">[https://www.dndbeyond.com/races/human Human]</div> |
| | <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Human.png|175px]]</div> |
| | <div>[[D&D/Human|Choose Human]]</div> |
| | </div> |
| | <div style="flex: 0 0; display: flex; flex-direction: column;"> |
| | <div style="font-size: 200%";">[https://www.dndbeyond.com/races/tiefling Tiefling]</div> |
| | <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Tiefling.png|175px]]</div> |
| | <div>[[D&D/Tiefling|Choose Tiefling]]</div> |
| | </div> |
| </div> | | </div> |
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| ==[[D&D/Dwarf|Dwarf]]==
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| <div style="min-height: 200px;">
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| <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Dwarf.png]]</div>
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| Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
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| Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
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| Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
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| Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.
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| Dwarves are solid and enduring like the mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labor, skill in battle, and devotion to the forge.
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| Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
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| </div>
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| ==[[D&D/Elf|Elf]]==
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| <div style="float:left; border: .2em solid black; margin-right: 1em;">[[File:D&D-Elf.png]]</div>
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| Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.
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| With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.
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| Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.
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| Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance.
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| Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
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| </div>
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| * [[D&D/Gnome|Gnome]]
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| * [[D&D/Half-elf|Half-elf]]
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| * [[D&D/Halfling|Halfling]]
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| * [[D&D/Half-orc|Half-orc]]
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| * [[D&D/Human|Human]]
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| * [[D&D/Tiefling|Tiefling]]
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This is not a story per se. While it is a story, it is more of a game book. In the past, gamebooks were put out that were basically like Choose Your Own Adventure books crossed with a Role-Playing Module. This story can be read like any old interactive story; but for those with the necessary interest and knowledge (not to mention books) they can play it as a Solo D&D Campaign. These gamebooks were usually rather generic about the player character, but we will get a bit more specific to better tailor the game to the character type. This means that the basic information about the character will play a part on how the story unfolds. I will be using 5th Edition D&D Rules as the basis for the game. (I actually don't really like 5th edition, but that's what my group is playing; so those are the rules I have handy). You will choose your race, class, sex, and age using the wiki; but create the rest of your character at home. I leave alignment (and all moral choices) up to the player/reader. I will start with just the races and classes of the Player's Handbook. Once the rules for this story/game are posted, others can add any additional published races and classes. I will likely only follow one character for a while as I build the story. Fair warning; I will probably tire of this after a while and it will be abandoned. I never intend to do so, but all of my projects seem to go there eventually. Let's have fun until that time.
To start off, what is your race?
Player's Handbook