Talk:Mark/Amber comes to check on Ethan

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you like the 'charm effect' premise don't you? :P This is an interesting concept; I'm particularly interested to see how things will happen when his luck turns and is forced to do whatever he is told to! In the meantime; a ten year old just got a blowjob out his sister, and how has another girl sat right next to him...a kid (boys) instinct would say "wonder ifbthis girl would do stuff like that as well?"!!! --Jackmaster (talk) 15:27, 27 February 2017 (CET)

Basically I'm drawn to any story involving power. As I have a dearth of power in my own existence, I find stories and games where the main character has a large degree of power over their environment to be very compelling. About the only way I can enjoy a story or game where the MC is occasionally powerless (like this one) is that there has to be a flip side where they have as much if not more power than when they are powerless, otherwise I can't enjoy it at all. I'm defiantly not into being the victim, and therefore don't enjoy those types of stories/games. The Mark of Fate is very similar to Yes, the biggest differences are 1)The charm effect is MUCH more limited, 2)The power is fickle and turns on the character as often as it benefits them (theoretically, I'll actually be flipping a coin for each possible change), 3)There is an additional luck aspect associated with the charm and 4)The story is designed to change main characters readily and as often as one wishes without jumping through a bunch of hoops (like you are having to do on your Yes branch). I felt that made the concept different enough to warrant its own entry. I hope it is enjoyed, and perhaps even contributed to (that always helps me maintain my interest longer). I will continue to work on Yes and Life Hacks of course (at least for now, I'll eventually get tired of them). --Elerneron (talk) 15:51, 27 February 2017 (CET)

It's definitely a story I will be interested in following! As well as sharing that like of stories where the MC has a power, ability or feature that really sets them apart from normal reality (thats why I picked up on Yes and have enjoyed writing for that concept), I also love stories set around luck, whether that is the ability to manipulate odds and luck, or a curse or blessing that just eccentuates luck, or the fickle luck idea you have here...anything to do with odds and luck I find weirdly fascinating! I will try and be sure to input in choosing options for the story. I wouldn't want to intrude on another one of your stories by writing for it at the moment though! --Jackmaster (talk) 16:42, 27 February 2017 (CET) Edit I will put my thought onto the story page in the form of a request