Villainy/With Axiom Enterprises

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Axiom Enterprises
Director's Eyes Only


From: MarWin1756
Directive 41476-C: List of Volunteers for Power Development.


As requested, the following is a partial list of subjects that volunteered for our power development programs over the years. Your specified parameters have been closely adhered to. Everyone on the list fills the requirements that you insisted on; and no one was left off the list that had those qualities. As requested no mention of the specified qualities exists in this memorandum. I await my next assignment with anxious anticipation.



Villainy-Overmind.png
Villainy-OvermindTitle.png
DEX
6
INT
16
INFL
7
STR
3
WILL
16
AURA
7
BODY
6
MIND
16
SPIRIT
9
100%
100%
100%
ADVANTAGES
Area Knowledge (Earth), Attractive, Iron Nerves, Lightning Reflexes, Omni-Scholar, Sharp Eye
DRAWBACKS
Serious Irrational Attraction to Causing Taboo Sex Acts (Common), Serious Irrational Fear of Cramped Spaces (Common), Catastrophic Psychological Instability (Indiscriminate Attacks), Traumatic Flashbacks (of his treatment during Project: Prometheus, Triggered in cramped rooms)
POWERS
Animal Control: 16E, Animal Summoning: 16E, Broadcast Empath: 16E, Coma: 16E, Comprehend Languages: 16E, Control: 16E, Empathy: 16E, Hypnotism: 16E, Iron Will: 16E, Mental Freeze: 16E, Mental Illusion: 16E, Mind Blank: 16E, Mind Blast: 16E, Mind Drain: 16E, Mind Field: 16E, Mind Over Matter: 16E, Mind Probe: 16E, Personality Transfer: 16E, Phobia: 16E, Remote Sensing: 16E (Through living target in range), Sensory Block: 16E, Shouting: 16E, Sleep: 16E, Speak with Animals: 16E, Telepathy: 16E, Recall: 16
SKILLS
Accuracy (perception): 13, Animal Handling: 11, Artist (actor, dancer, writer): 7, Charisma: 11, Detective: 11, Medicine: 11, Military Science: 9, Scientist: 11, Vehicles (land, water): 7, Weaponry (firearms, heavy): 7
Equipment
Status & Notes

(WIP)