Generations/Lore/Abilities

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This is a list of the abilities that one can possess in the game/story Generations.

Defensive Abilities

Divine Abilities

Abilities related to godhood.

  • Divine Spark: The remnants of divine power for being possessed by the last vestige of a god's soul.

Learned Abilities

Abilities that have been learned

  • Runic Magic: Inscribing runes on things to imbue them with magic.
  • Wizardry: Learning and casting spells.

Magic Potential

Natural spellcasting ability.

Magic Resistances

Natural resistance to magical effects.

Movement Abilities

  • Fast Swimming: The ability to move quickly and efficiently through the water.

Offensive Abilities

Sensory Abilities

Abilities that enhance the senses.

Situational Abilities

Abilities gained through the storyline.

  • Faith Magic: A nearly extinct field of magic. The power of a deity channeled through a mortal.
  • Witchcraft: Power granted by a powerful (often evil) being in exchange for souls or deeds.

Other Abilities

Template

== Ability ==
*'''Source''': 
*'''Benefits''':
**
*'''Weaknesses''':
**

[[Category: Generations|Γ Lore/Abilities/Ability]][[Category: Generations/Lore|Ability]]