Generations/Lore/Abilities/Fey Magic
Fey Magic
The fey have a unique form of magic that derives its power from the natural world.
- Source: Magic Skill (Innate). The power is a type of magic, but the character cannot simply learn it. The character must be born to it. It must however also be mastered, and has a range of 1-10. Levels 1-9 roughly equated to a level of power equal to the same level spells from the Dungeons & Dragons role-playing game. Level 10 denotes an extremely rare mastery that is nearly divine. Magic is mystical, and therefore useless in areas with no magic.
- Benefits:
- Magical Effects: Fey magic can be used to cause a variety of magical effects.
- Glamours: Fey magic can cause illusions. These illusions can affect any sense, depending on power level. These illusions can also cloak a target in a field that doesn't permit them to be perceived by one or more senses (invisibility field, stealth field, etc.).
- Emotion Control: Fey magic can alter the emotional state of others, causing them to experience emotions that are determined by the caster.
- Sleep: Fey magic can put a target into a deep sleep. Very powerful fey magic can make this sleep semi-permanent like the fairy tail sleeping beauty. Such a semi-permanent sleep must have a condition through which the target can be awakened.
- Weather Control: Fey magic can affect the weather.
- Animal Control: Fey magic can summon, command, heal, and augment natural animals. It has a lessened effect on mystical animals.
- Plant Control: Fey magic can animate, heal, grown, and augment plant life.
- Fey magic requires no materials, words, or gestures. It only requires an act of will.
- Magical Effects: Fey magic can be used to cause a variety of magical effects.
- Weaknesses:
- The maximum strength of fey magic is determined by their environment.
- Pristine Nature: an untouched glade, the deep forest, etc. No Change.
- Natural Environment: a forest, lake, plains land, etc. -1 to level.
- Cultured Nature: a field, a large park, a road through a forest, etc. -2 to level.
- Minor Civilization: a town, village, or small city park. -3 to level.
- Civilization: a small to medium city. -4 to level.
- Major Civilization: a large city or blighted lands. -5 to level.
- The maximum strength of fey magic is determined by their environment.