Generations/Lore/Realms/Garia
Map based on the work of Demetrio. Permission given to use with credit.
Kingdom of Garia
The Kingdom of Garia is an old, island kingdom steeped in tradition. They are a significant maritime power, and are a relatively wealthy kingdom. The closest Earth equivalent would be the Kingdom of England.
Cities and Towns
Here is a list of cities and towns organized by duchy and county. Each of these supports their own barony. Bold entries represent the ducal seat.
Duchy of Kohr
Kohr is the northmost duchy. It is a heavily military duchy due to its shared border with orcish territory.
- County of Northwatch
- Fort Hale: a military fort town bordering orc territory.
- Fort Kreston: a military fort town bordering orc territory.
- Bloody Beach: a fishing town.
- Chitinbone: a city built from an older fort.
- County of Deeplake
- Falstohr: a farming town.
- Deeplake: a city by a massive lake.
- Gitala: a farming town.
- Drake's End: a city with fishing, farming, and some trade. Has a port.
Duchy of Hal'Shrell
Hal'Shrell is a central duchy with copious timberland.
- County of Easthill
- Shoar's Bend: a shipbuilding city.
- Timberton: a logging town.
- Dryad's Drink: a logging town.
- Yor's Cove: a port city mainly dealing in lumber.
- County of Bayward
- Fisher's Beach: a port and fishing city.
- Jack's Folly: a logging town.
- Hidden Grove: a logging town.
- Greatoak: a trade city, and center for the logging trade.
- County of Oakwood
- Hartwood: a logging city.
- Brindleburg: a logging town.
- Garsblood: an old logging town and the death-place of Gar, the Conqueror, first king of Garia.
- Sealcove: a fishing town.
- Magerest: a port city with the college of magic.
Duchy of Laeryn
Laeryn is the capitol duchy.
- County of Grendale
- Northport: a ship-building port city.
- Siren's Cove: a fishing town.
- Farmount: a mountain city plagued by a dragon.
- Bren's Hill: an agricultural town in the hills.
- County of Briswick
- Verdrake: an agricultural city seated in the valley of two mountain ranges.
- Calsford: an agricultural town seated in the valley of two mountain ranges.
- Tenton: an agricultural town seated in the valley of two mountain ranges.
- Garstead: the capitol city of Garia, built on top of a mountain.
- County of Southbeach
- Bryah's Foot: an agricultural town built at the base of the mountains by an unusual foot-shaped outcropping.
- Whitebeach: an agricultural and fishing town.
- Southpoint: an agricultural and fishing city with a port.
- Softshoal: a merfolk community in the bay.
Duchy of Siobhast
Siobhast (shi-VAST) is the western-most duchy. It is predominately agricultural.
- County of Willowwood
- Northbeach: an agricultural and fishing city with a port.
- Shaw's Creek: an agricultural town.
- Freestand: an agricultural town.
- Willowgrove: and agricultural town.
- County of Seacliff
- Blackcliff: an agricultural city know for its cliffside harpies.
- Bhas'Krell: an ancient agricultural town.
- Two Lakes: an agricultural city located between two lakes.
- County of Southbay
- Bephor: an agricultural and trade city.
- Bluelake: an agricultural town by a large lake.
- Southport: the largest city in Garia. A trade city with a large port and shipbuilding facilities.
Population
Population only accounts for civilized races, and doesn't include things such as wild fey, intelligent monsters, and the like.
- 75% Human
- 15% Beastkin
- 3% Gnomish
- 2% Merfolk
- 2% Elven
- 1% Dwarven
- 1% Civilized Orcish
- 1% Other
Climate and Ecology
- Garia has a temperate to sub-arctic climate.
- Giant presence:
- The colossus Bryah sleeps as the mountain under Garstead.
- Garia has an abundant presence of fomorians.
- Garia has an average presence of trolls.
- Garia has an sparse presence of ogres.
- Garia has a minimal presence of stone giants.
- Garia has a remote possibility of frost giants.
- Fire giants and cyclopes are absent from Garia.
- Fey presence:
- Garia has an abundant and diverse presence of fey.
- Goblinoid presence:
- Garia has an average but diverse presence of goblinoids.
- Undead Presence:
- Garia has an average presence of spectral undead (ghosts, banshees, etc.).
- Garia has a sparse presence of corporeal undead (skeletons, zombies, ghouls, etc.).
- Garia has a minimal presence of higher undead (vampires, liches, etc.).
- Monster presence:
- Garia has an average but diverse presence of monsters.
- There is only one known dragon in Garia.
- Wild animal presence:
- Garia has a prolific deer population.
- Garia has a prolific rabbit and hare population.
- Garia has a prolific bird population.
- Garia has an abundant wolf population.
- Garia has an abundant fox population.
- Garia has an average bear population.
- Garia has an average insect population.
- Garia has an average arachnid population.
- Garia has a sparse goat population in the mountain ranges.
- Garia has a sparse sheep population in the mountain ranges.
- Garia has a sparse reptile population.
- Garia has a sparse lynx population.
- Garia has a minimal mountain lion population in the mountain ranges.
- Domestic animal presence:
- Dogs are very common in Garia.
- Cats are very common in Garia.
- Cattle are very common in Garia.
- Horses are common in Garia.
- Sheep are relatively common in Garia.
- Goats are relatively uncommon in Garia.
- Horticulture:
- Garia has abundant grain fields.
- Garia has average vegetable fields.
- Garia has sparse vineyards.
- Garia has sparse fruit orchards.
Political and Legal
- Garia is a hereditary absolute monarchy.
- Garia is not a subject kingdom, and falls under no imperial power.
- The order of succession is gender-unbiased. Succession falls to the monarch's spouse, then to the eldest legitimate child of the monarch regardless of gender.
- The monarch can circumvent traditional succession by appointing an heir apparent from any of their legitimate children, or even grandchildren. This can negate the monarch's spouse and older children as candidates for succession.
- If there is no eldest legitimate child, the eldest confirmed bastard is next in line.
- If there is no direct line of succession (no children, grandchildren, etc.), succession falls to the next in line for the deceased parent of the monarch (thus usually the monarch's eldest sibling, or their eldest child if they are deceased, etc.).
- The monarch may abdicate the throne to a successor if they are so predisposed.
- Garia does not divide the land into principalities.
- Garia has Counts, not Earls or Marquis.
- Polygamy is illegal in Garia. The monarch is permitted consorts however, whose children are considered legitimate heirs.
- Incest is legal as close as second cousins in Garia.
- Bestiality is illegal in Garia.
- Homosexuality itself is not illegal, but homosexual marriages are not recognized in Garia. Futanari and Neuter genders can marry any other gender legitimately, thus assuming the opposite gender role of their spouse.
- The age of consent is 13 in Garia.
- Slavery is illegal in Garia. Slaves from other realms are considered free by Garian Law once they set foot in Garia.
Trade and Wealth
- Garia has trade guilds which have a degree of power within Garia.
- The most powerful guild is the maritime guild, which oversees maritime trade and shipping.
- Garia's wealth comes predominantly from trade.
- Garia's primary exports are grains (mostly wheat, rye, barley, and oats), longbows (Garia is well known for the quality of their longbows, being the highest quality human-made bows in the world), and ships (Garia also makes arguably the best human-made ships in the world; though a few other kingdoms also vie for that honor).
Military
- Garia has a male military. Females are never enlisted in the military, though female nobles can lead military units along with male nobles.
- Garia has a very strong navy. It is one of the largest and strongest in the world.
- Garia has a relatively small standing army.
- In times of war, Garia supplements their army with conscripts from the population.
- Every Garian male is trained in the longbow by law starting at age 13.