Generations/Push the knight off his horse
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You act before the knight has time to react; shooting your palms straight for his chest and knocking him off the whinnying horse with a forceful thump. The chainmail jingles as he collapses in the dirt, and he screams a surprised curse that catches the attention from the rest of your family. He desperately kicks and struggles to get back on his feet, but the armor weighs him down, and the sheer surprise of what just happened has left him in a flabbergasted, panicking state. He will have returned to his senses in just a handful of seconds, but until then he is vulnerable.
What do you do?
Chosen - Generation: One Time Passed: 0y 0m 0d |
Abilities | Equipment | Mate(s) | Children | |
Name | Jaedyn Farmer | Divine Spark | Sickle | None | None |
Age | 14y 3m 16d | ||||
Gender | Male | ||||
Race | Human | ||||
Social Class | Serf | ||||
Attributes | |||||
Body | Superb (7) | ||||
Mind | Average (5) | ||||
Spirit | Average (5) |