JoS/Henriette/37th Journal - Summer in Solstheim

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Sun's Height, 8th, 4E 203

We arrived at a settlement called Raven Rock around sunrise. The sky was still cloudy, but the wind had died down. I don't know how that works, but it tends to be less windy at night. Why is that? Anyway, the town was quiet, with only a few guardsmen outside, along with some early birds working at the docks. I think this guy was some kind of nobleman, and he was very suspicious of us when we pulled our little stolen boat to the docks. He asked us about our business, wondering why a quartet of young scantily clad preteen girls was traveling alone. After we explained that we were adventurers who had escaped from the pirates and explained that we didn't have any money on us, he offered us some so we could at least get a meal and a roof over our heads.


We took the opportunity and decided to visit the local inn because let's be honest, we really were starving! Well, Frea was, but not me or my girls. We can easily live without proper "mortal" food for quite a long while because our bodies don't really need sustenance in the same way that mortals do, but it never hurts to replenish ourselves. Vitamins, proteins, and what-not still do wonders for us, even if this food may not be as iron-rich as what we prefer to eat.


We also had ourselves a jug full of Sujamma, which kicked us in the head harder than any mead Nords serve in their taverns. The taste? Well, that's for contention. I don't personally have a preference, but all three of my dates are Nords, and they all like mead more. Oh, and don't let the fact that they're little girls fool you. I assure you, little Nord girls enjoy mead and alcohol in general just as much as those hairy adult men who shame us for being "milk-drinkers".


Oh, and the name of that tavern is "The Retching Netch". It's a weird one, one that I didn't even think much of it initially... Then I actually found out what a "Netch" is too. You see, there are these weird, huge flying tentacle monsters flying around here, and they seriously creep me out. I asked the locals about them, and they just laughed at me. Apparently, they're gentle creatures unless provoked. Well, that's a relief... I wouldn't want to be attacked by one…


It's a good thing that place was open even though this town is tiny and probably doesn't get a whole lot of visitors. Then again, this entire island is very sparsely populated... I'm pretty sure that pirates, bandits, reavers, and marauders all outnumber actual law-abiding citizens in this remote little place.


As for the island itself, what kind of place is Solsteim really? In short, a little similar to Skyrim, but with a dose of Morrowind mixed in.


I was actually expecting this island to be more, let's just say, barren. People always talk about how Morrowind was devastated by the eruption of the Red Mountain, about how it's a wasteland because of the volcano still spewing ash, but it's so green and fertile in here, and the flora is so colorful too. I guess it has something to do with death bringing along new life, or maybe the ash is mineral-rich, promoting growth for new plant life. You can actually see the volcano in the distance on the island of Vvardenfell, and it's still smoking as an ominous reminder of what nature can produce.


I'm absolutely over the moon with all the rare ingredients I'm about to find, but not so over the moon about the monsters here. I'm not afraid of bugs, but I have never liked them, and there's a lot of them here. And I mean A LOT. Here they have some hopping crickets, which mostly seem harmless, and some chalk bugs, which I have never seen anywhere before. There are also Cliff Racers here, which is weird. I thought they were hunted to extinction?


Despite what I'm writing, we haven't had much time to explore sadly, as our efforts have mostly been concentrated within the city walls, or "the bulwark". We've asked people about Miraak, and people give us very strange and vague answers, nothing concrete. It's always something like, "I've heard that name before, not sure where", something like that. It's super weird and creepy.


Speaking of creepy, we visited the "Earth Stone" on the shore just south of Raven Rock. At least, that's what Frea called it, saying it's one of the five such ancient landmarks scattered across the island. There were people around the stone working on it, building an altar around it or something, and these people were genuinely hypnotized. Like, if those vague answers given us to about Miraak were weird, this was downright creepy. Frea explained to me that this "sickness" or whatever you should call it, has spread all over the island, and it's part of the reason why she left her own village in the first place. "This sickness has hypnotized so many of our villagers", she said, "and there was nothing my father could do but to erect a barrier to protect what few people we had left inside. He warned me not to go, but I stole his protective amulet and left anyway. When looking for answers, I was kidnapped by the pirates."


Frea also seemed surprised at why it wasn't affecting us when it seemed to be affecting everyone else on the island randomly. We're really not sure why. And, surprisingly, we weren't the only ones unaffected by the spell.


We never got across introducing ourselves sadly, so I have no name to give you, but there was this Dunmer mage wearing some really lavish robes, walking around the ruins, inspecting what the fuck was going on in awe. When he saw us, he obviously asked us if we were also under this spell, describing it as some weird kind of magic he had never encountered before, mumbling to himself about having to study this phenomenon. He was also interested in me and my friends in general… I feel like he was eyeing us up and down, and I'm pretty sure that he stared at my butt for way longer than is normal. He's a pedophile, that's for sure. He seemed friendly though, although in a very blunt way, and if you forget about the few sarcastic and snarky remarks he made.


Anyway, this mage was the only one who could tell me anything about Miraak, and he told me that he's been dead for thousands of years! Well, that explains the cultists, I suppose… Maybe they're worshipping him as a deity or something? He didn't tell me who Miraak exactly is. Perhaps he doesn't know either. In either case, he talked about some ancient ruins in the heart of the island, so we should probably start searching there. Frea knows her way around the island, so she'll act as our guide. "It's only fair", she said, "as you saved me. Besides, I have a feeling I could find answers there."


Our final course of business was talking to Glover, although it was me doing most of the talking, not my friends. He said that he appreciates any help he can get because working the forge keeps him busy. Yep, despite being part of the Thieves Guild, he works as the blacksmith. According to him, the place is so poor that making a living by being a thief is almost impossible. In these lands, honest work pays more. Oh, where was I? He was happy to lend us a roof over our heads but also had two pieces of business for me, one regarding an improved bonemold recipe stolen from him by a bandit and another one regarding some ancient Nordic pickaxe stolen by someone else. Ironic, isn't it? Even a member of the Thieves Guild can become a victim of theft. There's no need for me to make any of these tasks my main focus, but I'll keep names and targets in my mind if I happen to come across this stuff.


Tomorrow we'll venture past the bulwark. I'm quite excited to explore this island thoroughly, and so are my two old friends!


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