Talk:Villainy/Character/Bellatox

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My trouble with the motivation is that what I have in mind for this character fits both the Power Lust and Thrillseeker motivations, so I’m not sure which one to lean into. —-Dein0clies (talk) 9:49 23 May 2020 (EDT)

Go with whatever is the Primary motivation. Is the only reason the character is interested in power the quest to have fun? That would be Thrillseeker. Does the character just want to have fun on their way to world domination? That would be Power Lust. --Elerneron (talk) 07:42, 24 May 2020 (CEST)

Makes sense. Slightly easier question to answer: how strong does a 16 str make her? —-Dein0clies (talk) 6:20 24 May 2020 (EDT)

With 16 APs of STR, she would be able to lift 16 APs of weight and throw it 0 APs of distance (she could throw 15 APs of weight 1 AP of distance, etc.). Okay, weight is a base of 50lbs at 0 APs and it doubles with each increase. 0 APs of distance is 10 ft. That means she can throw ‭1,638.4‬ TONS 10 feet. (If I remember correctly Superman had a 15 strength. Doomsday had a 16 . . . so she would be as strong as Doomsday, twice as strong as Superman.) Of course, that is without pushing. There is a rule in the RPG that allows one to exceed one's limits (thus increasing one's APs for one action) at the risk of "burning out" the ability (which in the case of a stat would put you out of commission until you healed).

For future reference here are the baseline APs values at 0 APs:

  • Time: 4 seconds
  • Distance: 10 feet
  • Weight: 50 lbs.
  • Volume: 1 cubic foot
  • Money: $25
  • Information: 1 paragraph (about 125 words)

Remember every increase of 1 AP doubles this value creating an exponential progression. --Elerneron (talk) 16:20, 24 May 2020 (CEST)

Some of the stats are slightly confusing to me. INT & WILL make sense, but what’s mind? Furthermore, I don’t know what any of the green stats are. -- Dein0clies (talk) 4:12 25 May 2020 (EDT)