User talk:Dein0clies

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Revision as of 23:35, 1 May 2020 by Elerneron (talk | contribs)
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I see you're writing a new story for the site. That is great, but to keep everything separate, all options in a story need to start with the story name or a designation for the story. Please reference the page Format Rules/Links for details on what is expected on this site in relation to links in stories. You can fix your current pages by choosing the Move option under the More dropdown at the top of the relevant pages and adding the Story Name to the beginning of the page name, then adding it to all the links on every page of the story. This keeps every story to itself so there is no chance of bleedover. If you need any help or have any questions feel free to ask me on my talk page. --Elerneron (talk) 14:26, 8 March 2020 (CET)


Let me know what you need for the Gru'Thrak Character Sheet. --Elerneron (talk) 19:33, 22 April 2020 (CEST)

Gru’Thrak Well firstly, I would like to ask how orcs, in this world, name themselves: do they use surnames, nicknames, etc. I also would like with the social section, since I don’t see an orcish leadership model, like the Western Rulership. -- Dein0clies (talk) 13:50, 22 April 2020 (EDT)

When you respond to someone on your talk page, you should respond to them on their talk page. For that reason, we should probably talk on the talk page for the character sheet itself to keep everything together. --Elerneron (talk) 20:06, 22 April 2020 (CEST)


I can do either. I can define one of the races that I haven't gotten to; or if you want a race defined that fits the setting I can do that too. --Elerneron (talk) 00:58, 23 April 2020 (CEST)


It might be okay to create pages for races. I would have final say about the races as I have a specific idea about a lot of races for the setting. Regions are a bit more iffy. Each region in the world I already have ideas for. If you are referring to the Garian Orclands, there might be a little more leeway. Orclands are a little looser based and the four major settlements are already defined on the Garia map (though not their basic nature yet). You can write up the race and region pages with the understanding that I may be making some major modifications. --Elerneron (talk) 10:56, 23 April 2020 (CEST)


Garia is England-LIKE. England is the closest equivalent to our world's countries, but that is not exactly what it is. It is a generic mix of European culture and ecology. One of the reasons why I have the write-up on Garia is that it is not exactly England. The Garian Orclands would have a similar ecology, but tend toward the colder aspects therein (More wolves and lynxes, less insects and reptiles. --Elerneron (talk) 20:12, 23 April 2020 (CEST)


It might take me a day or two, but I'll get incubi/succubi written up. (The difficulty being that they are a type of demon, so I have to write up demons in general). --Elerneron (talk) 21:21, 25 April 2020 (CEST)


Attributes are a general measure of both the character's potential and limits. They don't change, though the abilities of the character can fluctuate around those levels. The point of attributes is that the deity that is the focus of the story is trying to build a stronger avatar. To do so he needs to seek out complimentary mates for his chosen to make stronger offspring (meaning higher attribute levels and more abilities) to take over for the next generation.

Body, mind, and spirit are generalizations. Body relates to a character's physical potential. Mind relates to a character's logical and reasoning potential. Spirit relates to a character's emotional, artistic, and social potential.

I hope that answers your questions. --Elerneron (talk) 21:29, 26 April 2020 (CEST)


It's actually a major part of the story that the deity must inhabit a direct descendant. It drives the character to reproduce quickly in case of the worst happening to their host. This concept was originally intended for a video game (that I still intend to make one day). So, no sideways transitions. Also, if the offspring was already conceived before the deity took over their parent, they don't count. They have to be children produced while the deity was inhabiting the chosen. --Elerneron (talk) 05:42, 27 April 2020 (CEST)


Divine power is derived through the faith of mortals in your divinity through worship. Gaining more divine power is a matter of getting people to worship you as a god (or as close as you can). One of the points to breeding a powerful avatar is to create a different source of power that isn't reliant on the belief of mortals. So to gain new divine power create a cult with you as the cult focus either directly or clandestinely. Getting the power to back up your claim is going to be about breeding your avatar and learning new skills. --Elerneron (talk) 18:04, 27 April 2020 (CEST)


Sorry I haven't gotten around to detailing demons yet. Just letting you know I haven't forgotten. --Elerneron (talk) 04:12, 30 April 2020 (CEST)


You can make a character sheet for a character in Generations without putting them as a "playable" on the front page. If you think they would be interesting as a "playable" character, by all means add them there. For instance, Elyae I find interesting, and seems to me a good choice as a possible chosen for the deity. Garidon does not seem particularly good as a "playable", and could therefore just have a character sheet and no entry (though you seem to have done the opposite). If you think they are both worthy as a possible character that is fine; but take my example of Vita Kaster. She is not on the first page, but as a possible mate for Cinder she has an entry that is linked to when we first postulate her as a mate on the page Generations/Through the Baron. Do it however you wish. Garidon isn't my cup of tea, but he might be other's. Just letting you know there are alternatives. --Elerneron (talk) 07:23, 1 May 2020 (CEST)


I'm liking your work on Jaedyn's story. You should be careful when using a word processing program to write for the site, however. Many of them replace quotation marks with opening and closing quotation marks. This has the effect of ruining the single quote markup that causes bold and italic text in the wiki. It can also cause problems with links as the system reads opening quotes, closing quotes, and standard quotes to be three different characters. They usually have a setting for turning the replacement off in most word processing programs. --Elerneron (talk) 01:35, 2 May 2020 (CEST)