God's Compensation/Lore/Aura powers: Difference between revisions

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All deities have the ability to exude an aura that commands respect. This aura can be turned on or off by choice, and those with advanced control can direct it to a small group or even a single person within a group.
All deities have the ability to exude an aura that commands respect. This aura can be turned on or off by choice, and those with advanced control can direct it to a small group or even a single person within a group. This aura induces a sense of "awe," a state of respect that can easily be mistaken for fear due to its intensity, in anyone who is exposed to it.


Anyone hit with a deity's aura will be naturally disposed to give them respect. If the deity is not engaging with the person exposed to their aura, they will be immediately noticed by everyone who is exposed. If the deity is engaging in any form of conversation or interaction with an individual exposed to this aura, that individual will treat the deity with deference. They will regard all of the deity's words with more weight and will be more hesitant to interrupt demigod level deities and absolutely not interrupt higher level deities when they are speaking and pay greater attention to their words and meaning.
Anyone hit with a deity's aura of awe will be naturally disposed to give them respect. Anyone under the effects of the aura of awe who is not engaging with the deity will immediately notice them the moment they are exposed to the deity's aura. Furthermore, anyone who is actually conversing with or engaging with the deity will hold them in high regard. All the deity's words will be regarded with more weight, and they will find themselves nervous at the idea of confronting them verbally or physically. Interrupting the deity while they are speaking will seem like a transgressive idea to anyone under the effects of the aura.


In addition to these basic effects, the aura can also instill additional mental effects in those who are exposed to it. An un-skilled deity will cause the emotions of others to mirror their own, however a deity with a moderate level of skill and control can control what kind of effect their aura will have. The following are some of the additional effects that can be seen.
In addition to these basic effects, the aura can also instill additional mental effects in those who are exposed to it. An un-skilled deity will cause the emotions of others to mirror their own, however a deity with a moderate level of skill and control can control what kind of effect their aura will have. The following are some of the additional effects that can be seen.


==Demigod's Trust aura==
*[[God's Compensation/Lore/Aura of peace|Aura of peace]]
Those exposed to this aura will hesitate to think ill of the deity's intentions, and will not think as critically about his words. This effect though can be shaken if the listener can identify that they just told a lie or violated the trust of the person they were talking to. The effects of the aura can be reinstated after it fails in accordance with how strong the aura is and how badly it was shaken.
*[[God's Compensation/Lore/Aura of Love|Aura of Love]]
*[[God's Compensation/Lore/Aura of Confidence|Aura of Confidence]]
*[[God's Compensation/Lore/Aura of fear|Aura of fear]]


A demigod's aura is weak. Their aura will cause strangers to treat the deity like they know them, but the level of trust actually granted to them will depend on the demigod's actions and behavior. If the demigod is already familiar with the person they are using the aura on, they will be treated with a little more trust than they would usually be granted by each individual they are familiar with. For instance, if you have shown yourself to be untrustworthy to them in the past, they might overlook some minor violations of trust. If you have not had any violations of trust, they will consider you trustworthy. If you have shown yourself somewhat worthy of their trust, they will trust you with larger tasks than they might trust someone else in your position with.
==Trust aura==


The Demigod's aura will not grant any shutdown in rationality when someone tries to figure out whether or not they are lying, the person's normal rational facilities for catching a lie will be fully engaged. If they are found to have lied or taken an action that violates a person's trust, the level to witch the aura's influence is shaken depends on the severity of the violation. If the aura's effects are shaken, the deity will also be treated with all the normal ire one would have for whatever type of transgression occurred.
The aura of trust is a tricky business as the effectiveness varies quite wildly based not only on the strength of the aura, but also on the actions of the god using this aura. Of particular note is anything the deity might have done to violate a subject's trust. More powerful auras can somewhat mitigate the effects of a violation of trust, but the range and scope of the negative effects of a trust violation on a demigod can render the trust aura completely unusable until that trust is restored. As such, special attention is necessary to go into the finer details of how the effects of an aura of trust will play out, especially when the trust gets stressed.


'''Types of trust violations'''
*[[God's Compensation/Lore/Trust aura (demigod)|Trust aura (demigod)]]
*[[God's Compensation/Lore/Trust aura (lesser-god)|Trust aura (lesser-god)]]
*[[God's Compensation/Lore/Trust aura (minor-god)|Trust aura (minor-god)]]
*[[God's Compensation/Lore/Trust aura (greater-god)|Trust aura (greater-god)]]


* White lie - a small lie without consequence will not shake a person's trust by themselves regardless of number, but it can compound with minor lies for the purpose of upgrading severity.
[[Category:God's Compensation|`Lore/Aura powers]]
 
[[Category:God's Compensation/Lore|Aura powers]]
* Minor lie - a small lie that has some negative consequence for the person who hears and acts on it, or a lie about the character of another person that would not be considered malicious will render all parties present immune from the aura's effects for 2 hours unless they can justify and explain their actions to those present. Multiple unjustified instances of lies at this level in a short period of time will be regarded as a single example of Flagrant or malicious lies for the purpose of how badly trust will be shaken.
 
For the purpose of minor lies, a "short period of time" for the purpose of advancing severity is 2 hours.
 
* Minor trust violation - failing to get a task you are asked to do and perfectly capable of doing completed when you have promised you would do so, or doing the task blatantly wrong in some way, will be regarded the same as a minor lie.
 
An example of doing a task wrong would be if you were asked to babysit and fed the kids a lot of candy or in some other way permitted them to perform some kind of non-harmful activity that was against the parent's wishes.
 
For the purpose of minor trust violations, a "short period of time" for the purpose of advancing severity is 8 hours, or having all the violations over a longer period of time discovered all at once.
 
* Flagrant or malicious lie - A lie that is obvious and clearly not meant as a joke, such as attempts to avoid suspicion or negative attention through lying, or lies that are meant to make someone doubt the character of someone else or designed to prompt actions that are clearly not in the best interest of the one hearing it will, if it is a one time instance, shake the effects of the aura for 8 hours unless the demigod can justify and explain their actions to those present. If they can explain their actions in a way that is satisfactory to those present, this will be regarded as a minor lie if a sufficient explanation can be given. However, if there are multiple lies of this severity and nature caught in a short period of time, it will be regarded as a severe trust violation.
 
For the purpose of flagrant or malicious lies, a "short period of time" is regarded as 24 hours.
 
* Large trust violations - Being caught stealing, destroying items of minor value to the owner, or performing a task you were asked to do in a way that is horribly wrong, will all be considered the same as a flagrant or malicious lie.
 
An example of doing a task horribly wrong would be if you were asked to babysit and you had no idea where one or more of the children were when the parents got home, and you do not seem to care about the fact that you don't know. Another example would be if the child came to preventable harm while in your care. (this example would be upgraded to the next level of severity if the two were combined.)
 
For the purpose of large trust violations, a "short period of time" for the purpose of advancing severity is a month.
 
* Severe trust violations - Lies that could potentially cause a threat to life or safety, maliciously causing physical harm, stealing or destroying items of great monetary or emotional value, or being found to have performed what would be regarded as a severe criminal act in a society are all severe violations of trust, and any individuals violated in this way will have a level of distrust for the deity that will render them completely immune to the trust aura until their negative emotions can be 80% addressed. The amount of time this will take depends on the severity of the individual case, but it will likely involve both time and careful words from the deity to address the violation.
 
The time factor will never be shorter than 4 days, and can extend up to 10 years depending on the severity of the action. During that time, the deity can perform actions to win back their trust, but these actions will not see results until after the time factor has also been reached. They can still interact with the individual, but they will be completely immune to the deity's trust aura during this time.
 
==Peace aura==
 
*'''Peace''' - Those exposed to this aura will feel comfortable in the presence of the deity and cease to worry about any potential threats outside of the sphere of the deity's presence. If there is an active threat present that the individual(s) exposed are aware of, the effectiveness of this aura depends both on the aura's strength as well as the individual's confidence in the deity's ability to protect them from this threat.
 
*'''Love''' - Those exposed to this aura will feel an additional level of attraction toward the deity and will also be more kind in their actions toward one another. This aura's effects could be shaken if the deity performs some kind of harmful action towards the individual, but they will likely not react as negatively as they would to a stranger on the street who did the same thing. In the case of a particularly strong aura, the exposed individual would try to make excuses and rationalizations to justify the deity's behavior.
 
*'''Confidence''' - Those exposed to this aura become more sure of their own abilities and might raise their assessment of the deity's abilities as well. This aura's effects can be shaken by their own failure to achieve a task they set out to do, and will be shaken even harder if they witness the deity failing at a task. Weak auras will be broken from only one failure, stronger auras may cause them to excuse the failure as a stroke of bad luck or give them confidence in their or the deity's ability to learn from their mistakes. The stronger the aura, the more repeated failures it can be maintained through.
 
*'''Fear''' - Those exposed to this aura will be terrified by the deity and will believe any threat that the deity makes toward them. This aura can be shaken if the affected individual witnesses something doing harm to the deity, and it will be shaken even harder if this harm was accomplished by their own actions. Stronger auras can maintain this fear if the affected individual has confidence in the deity's ability to overcome whatever is trying to harm him, and very strong auras will frighten a person into complete inaction. The strongest fear auras can actually kill or age a person due to the stress of exposure to the aura.
 
[[Category:God's Compensation|`Lore/Awe]]
[[Category:God's Compensation/Lore|Awe]]

Latest revision as of 04:59, 8 May 2016

All deities have the ability to exude an aura that commands respect. This aura can be turned on or off by choice, and those with advanced control can direct it to a small group or even a single person within a group. This aura induces a sense of "awe," a state of respect that can easily be mistaken for fear due to its intensity, in anyone who is exposed to it.

Anyone hit with a deity's aura of awe will be naturally disposed to give them respect. Anyone under the effects of the aura of awe who is not engaging with the deity will immediately notice them the moment they are exposed to the deity's aura. Furthermore, anyone who is actually conversing with or engaging with the deity will hold them in high regard. All the deity's words will be regarded with more weight, and they will find themselves nervous at the idea of confronting them verbally or physically. Interrupting the deity while they are speaking will seem like a transgressive idea to anyone under the effects of the aura.

In addition to these basic effects, the aura can also instill additional mental effects in those who are exposed to it. An un-skilled deity will cause the emotions of others to mirror their own, however a deity with a moderate level of skill and control can control what kind of effect their aura will have. The following are some of the additional effects that can be seen.

Trust aura

The aura of trust is a tricky business as the effectiveness varies quite wildly based not only on the strength of the aura, but also on the actions of the god using this aura. Of particular note is anything the deity might have done to violate a subject's trust. More powerful auras can somewhat mitigate the effects of a violation of trust, but the range and scope of the negative effects of a trust violation on a demigod can render the trust aura completely unusable until that trust is restored. As such, special attention is necessary to go into the finer details of how the effects of an aura of trust will play out, especially when the trust gets stressed.