Black Core: Difference between revisions
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==Abilities== | ==Abilities== | ||
Wheel of (Mis)fortune: Forgoe the opportunity to choose 2 average abilities for 4 random abilities ranging from crippling to godlike. | Wheel of (Mis)fortune: Forgoe the opportunity to choose 2 average abilities for 4 random abilities ranging from crippling to godlike. | ||
Dungeon Laws: Unlocks the ability to implement Dungeon laws, enforced in the dungeon’s controlled space, backed by the full power of the goddess of laws. | Dungeon Laws: Unlocks the ability to implement Dungeon laws, enforced in the dungeon’s controlled space, backed by the full power of the goddess of laws. |
Revision as of 03:58, 25 January 2020
Summary
The reader will witness the fantasy world of Lestera through the newly born dungeon core Arman, a feared black core, a reincarnated soul of a criminal. In life Arman was a lecherous gambler, so when faced with the chance of greater power at a proverbial roll of the dice, he took it. Now he must survive the consequences.
- more coming obviously
Abilities
Wheel of (Mis)fortune: Forgoe the opportunity to choose 2 average abilities for 4 random abilities ranging from crippling to godlike.
Dungeon Laws: Unlocks the ability to implement Dungeon laws, enforced in the dungeon’s controlled space, backed by the full power of the goddess of laws.
Dungeon Law: None above the (equivalent) age of 14 may enter the dungeon. Those who do will find themselves in an empty cave.
Luck of the Draw: The dungeon is not bound by conventional progression or theme. Monsters and creatures available to the dungeon will be selected at random from a global list of dungeon monsters upon a core leveling up. Monster level is irrelevant.
Deviant: There are more ways to gain power than slaughter.