Black Core

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Summary

The reader will witness the fantasy world of Lestera through the newly born dungeon core Arman, a feared black core, a reincarnated soul of a criminal. In life Arman was a lecherous gambler, so when faced with the chance of greater power at a proverbial roll of the dice, he took it. Now he must survive the consequences, and protect his fragile core. Should be child's play.

OR

The reader will take the perspective of a character of their choice and design as they explore the dungeon, making choices that will decide their fate.

- more coming obviously

Warning: This story will contain hard NC as well as Reluc. There may be non-sexual death. It also may contain other softer debauchery. Be forewarned.

Abilities

Wheel of (Mis)fortune: Forgoe the opportunity to choose 2 average abilities for 4 random abilities ranging from crippling to godlike.

Dungeon Laws: Unlocks the ability to implement Dungeon laws, enforced in the dungeon’s controlled space, backed by the full power of the goddess of laws.

Dungeon Law: None above the (equivalent) age of 14 may enter the dungeon and may they may not speak of what lies within. Those who don't meet the requirement will find themselves in an empty cave. Those who attempt to speak of it will find themselves unable.

Luck of the Draw: The dungeon is not bound by conventional progression or theme. Monsters and creatures available to the dungeon will be selected at random from a global list of dungeon monsters upon a core leveling up. Monster level is irrelevant.

Deviant: There are more ways to gain power than slaughter.


The Beginning