Daycare manager/technical stuff 2: Difference between revisions
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The relationship stat is so omnipresent that a detailed breakdown of how it applies is simply not possible. The intensity of relationship scores required for actions of a sexual nature will be influenced by the sexual knowledge of the child, and by the child's disposition for all non-sexual actions. | The relationship stat is so omnipresent that a detailed breakdown of how it applies is simply not possible. The intensity of relationship scores required for actions of a sexual nature will be influenced by the sexual knowledge of the child, and by the child's disposition for all non-sexual actions. | ||
*[[Daycare manager/technical stuff 2/relationship sex acts|Relationship impacts on sexual consent]] | |||
===Happiness=== | ===Happiness=== |
Revision as of 19:41, 6 July 2020
This version attempts to greatly simplify the absolute mess that the previous version managed to become by consolidating all the stats down to just 6. For the time being, magic and any other such thing as a mechanic will be ignored. If they are going to exist as a game-play mechanic, they will be added and implemented later. They simply will not exist even in mention in the early versions.
Primary Stats
Relationship
The overall levels of trust and obedience the child will show to the player character. Every action in the game, including getting the child to take a nap or eat dinner on time, requires the relationship stat.
The relationship stat is so omnipresent that a detailed breakdown of how it applies is simply not possible. The intensity of relationship scores required for actions of a sexual nature will be influenced by the sexual knowledge of the child, and by the child's disposition for all non-sexual actions.
Happiness
How much the child likes being with you at the daycare. The become more happy by doing things they enjoy, and less happy from things that cause them distress. (Experiences a sharp drop from distressing actions, and max happiness also lowers if there is general distress in the distress bar.)
Distress
Any action or experience that the child dislikes will cause a little bit of distress. Attempting to perform an action with insufficient touch, exposure, or relationship stats will raise distress. High levels of happiness can keep distress from rising too sharply, but for every point of distress on the distress bar, max happiness is lowered by 1 point.
If distress is greater than the happiness stat, and you have also performed a sexual action with the child at some point during the game, the child reports the sexual abuse to their parents.
Innocence
How likely the child is to know what a sexual act is. Innocence stat will change the dialogue of certain scenes, and will also influence how likely the child is to find certain acts distressing.
Innocence is more of a general measure of the child's sexual experience and knowledge, and is measured as 100 representing complete innocence, meaning as innocent to the very concept of sex and negative things in the world as a newborn baby. Each piece of sexual knowledge will subtract a certain amount from the innocence score.
The overall number is what influences dialogue changes, but it's specific pieces of sexual knowledge that influences how distressed the child will be as a result of certain sex acts as well as what the relationship, touch, and exposure required scores will be to perform that sex act or one related to it.
- List of sexual knowledge items that lower the innocence score
- Applications and implications of innocence score and sex knowledge
Touch
How tolerant the child is to being touched. In addition to relationship, touch is the primary stat required to touch a child with actions that range from tickling to sexual intercourse.
Touch refers both to their comfort with being touched by the MC as well as being touched in general. It is strongly affected by the "relationship" stat, and has additional modifiers to specific scenarios.
Exposure
How tolerant the child is to exposing their body. In addition to relationship, exposure is the primary stat required to remove a child's cloths or get them to remove their own clothes.
A child's exposure rating is influenced by aclimating them to being exposed and having others around them expose themselves, and their exposure score requirements are governed by both their disposition and also their sexual knowledge and general innocence scores.
Special stats/conditions/dispositions
Other things that can affect gameplay, such as whether or not a female child you are doing sexual things with wants to have a baby. Has a profound way on the way stat thresholds will be calculated, and might have other effects.
dispositions
Something innate to the child that the MC cannot influence.
- Wants to have a baby
The child wants to have a baby. This will lower the threshold for vaginal sex, raise the threshold for anal sex, and will cause their relationship score to increase if you have creampie sex with them.
- Requirements
- Must have heard sex makes babies and that sex is when the penis goes into the vagina, have been taught the basics of sex, or understand the basics of sex for this disposition to be active.
- If those sex knowledges are not possessed, the child will still have the disposition but the status influences that come from it will not be applied.
- Wants to avoid getting pregnant (females only)
The child actively wants to avoid becoming pregnant. This will raise the threshold for vaginal sex and lower the threshold for oral and anal sex, and relationship will be gained if you pull out or wear a condom during vaginal sex or drop sharply if you ejaculate inside their vagina.
- Requirements
- Must have heard sex makes babies and that sex is when the penis goes into the vagina, have been taught the basics of sex, or understand the basics of sex for this disposition to be active.
- This disposition is not acquired until after the child gains this sex knowledge, and can be avoided if your relationship score with them is above a certain level and you are already in a sexual relationship at the time they gain this knowledge.
- Each child does have a predisposition to either acquire or not acquire this disposition. Those lacking this predisposition will have no chance of acquiring it in the first place.
Conditions
Something not innate to the child. It is something they acquire as a result of the MC's actions.
Event specific mechanics
Bathroom
Using the bathroom, and how willing they are to do so with you in the room.