Daycare manager/technical stuff 2.5: Difference between revisions
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How comfortable the child feels with you, or how happy they are when they see you. This stat will influence the child's general happiness, and resistance levels. It will also raise the threshold "discomfort" needs to reach before it starts translating into increased levels of "distress." | How comfortable the child feels with you, or how happy they are when they see you. This stat will influence the child's general happiness, and resistance levels. It will also raise the threshold "discomfort" needs to reach before it starts translating into increased levels of "distress." | ||
The relationship stat is the most important stat for cutting through all forms of resistance, and can reduce the amount of resistance generated by all other mechanics. | |||
'''General happiness''' | '''General happiness''' | ||
General happiness is the default the "happiness" stat will always reset to at the beginning of each day and any time the player spends a significant amount of time away from the child. The only effect of this stat is where the happiness stat resets to. However, there are several things that determine how general happiness is calculated. | General happiness is the default the "happiness" stat will always reset to at the beginning of each day and any time the player spends a significant amount of time away from the child. The only effect of this stat is where the happiness stat resets to. However, there are several things that determine how general happiness is calculated. | ||
*[[Daycare manager/technical stuff 2.5/General happiness mechanics|General happiness mechanics]] (will include information currently below and expand on it. This section will be filled when rules, cleanliness, and/or entertainment mechanics are worked out) | |||
General happiness is found by taking a weighted average between the child's home life and the child's daycare life. (whichever one is higher gets a stronger weight in the calculation depending on how many full multiples of the other it is higher by. So, if the child's home life has a general happiness rating of 50, and the daycare situation is 20, the home life will have a weight of 2 because it is over twice the daycare happiness rating.) | General happiness is found by taking a weighted average between the child's home life and the child's daycare life. (whichever one is higher gets a stronger weight in the calculation depending on how many full multiples of the other it is higher by. So, if the child's home life has a general happiness rating of 50, and the daycare situation is 20, the home life will have a weight of 2 because it is over twice the daycare happiness rating.) | ||
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For now, home-life happiness will be given in the child's profile and will be static throughout the game unless and until there is an update. | For now, home-life happiness will be given in the child's profile and will be static throughout the game unless and until there is an update. | ||
For daycare happiness calculations, it is in turn the average of | For daycare happiness calculations, it is in turn the average of 4 factors. | ||
*Relationship with other children (defaults to 20 if there are no other children) | *Relationship with other children (defaults to 20 if there are no other children) | ||
*Relationship with MC (relationship stat) | *Relationship with MC (relationship stat) | ||
*Daycare standards (combination of rules, cleanliness, and entertainment available at the daycare. Anything that matches up perfectly with something the child has at home will receive a bonus +5) | *Daycare standards (combination of rules, cleanliness, and entertainment available at the daycare. Anything that matches up perfectly with something the child has at home will receive a bonus +5) | ||
*Sexual relationship with MC (ratio of consensual to non-consensual sex as a %. Non-consensual sex weighted at full from start. Consensual sex weighted at # of sexual experiences /5 if # is less than 5. Additional -50 if there is any non-consensual sex in the past week. -30 in the past month. -20 in the past year, and -10 in the past | *Sexual relationship with MC (ratio of consensual to non-consensual sex as a %. Non-consensual sex weighted at full from start. Consensual sex weighted at # of sexual experiences /5 if # is less than 5. Additional -50 if there is any non-consensual sex in the past week. -30 in the past month. -20 in the past year, and -10 in the past at all. Only the current highest tier sex act performed with the child is counted in the calculation. Disregard statistics for any lower level sex acts once a higher level one has been performed.) | ||
'''Touch''' | '''Touch''' | ||
Determines how much discomfort or resistance will result from various forms of touching. | Determines how much discomfort or resistance will result from various forms of touching. | ||
*[[Daycare manager/technical stuff 2.5/Touch generated resistance|Touch generated resistance]] | |||
'''Exposure''' | '''Exposure''' | ||
Determines how much discomfort or resistance will result from various forms of exposure. | Determines how much discomfort or resistance will result from various forms of exposure. | ||
*[[Daycare manager/technical stuff 2.5/Exposure generated resistance|Exposure generated resistance]] | |||
'''Risk''' | '''Risk''' | ||
Chances of the child telling their parents about things you have done with them. Is determined by the child's relationship stat with MC Vs. relationship with parents, as well as their "innocence" level. | Chances of the child telling their parents about things you have done with them. Is determined by the child's relationship stat with MC Vs. relationship with parents, as well as their "innocence" level. | ||
Lower innocence reduces risk, but only if relationship with MC is high. The threshold relationship needs to be at increases as innocence is reduced. | |||
'''Resistance''' | |||
The real key stat. All other stats aside from "risk" and the parent related stats are really for the sole purpose of eventually funneling into creating a final "resistance" number. Any and all cross-interactions between other stats are just for the purpose of spitting out this final number, and then referencing it to the "sex results" table. | |||
'''Base resistance''' | |||
An amount of minimum default resistance added to all interactions with the player character. Certain conditions can raise or lower base resistance. | |||
*[[Daycare manager/technical stuff 2.5/Resistance by sex act|Base resistance by sex act]] | |||
==Enduring stats== | ==Enduring stats== |
Revision as of 17:15, 12 September 2020
After working out the mechanics for the game, I have been struck by a bit of a "eureka" moment in terms of how to condense and decomplicate the technical side of thee game further. It is largely built on the version 2 model, thus why this is called 2.5 instead of "version 3." However, there will be a very new focus and feel with the direction everything goes.
For the most part, the "innocence" and "sex knowledge" mechanics will be kept as is, but the structure of the mechanics will be revised such that everything calculates out to a single dependent stat called "resistance." Whether or not you have lowered the child's "resistance" stat enough while performing a sex act determines whether or not it is considered consensual.
Child's stats
Volatile stats
Stats that can change wildly throughout gameplay. Most gameplay will revolve around manipulating these stats in order to create conditions where the "key stats" can be moved.
Discomfort
Represents the child being in a state where they don't like what is happening. If this stat goes too high, it will increase distress and have a detrimental effect on the encounter. If this stat remains low, it will not change any of the child's key stats. However, if you manage to keep discomfort within a certain window, it will improve your key stats with this child.
Distress
Distress causes several detrimental effects in terms of interacting with the child. This will skyrocket the child's resistance, and it will also increase the chances of your actions being found out by the child's parent whether the child is the one to tell them or not. High levels of distress and discomfort combined can also worsen your key stats with the child.
Happiness
The counter to distress. Will lower resistance and makes it easier to increase your "relationship" stat with the child. Will also slow the rate at which "Discomfort" raises and act as a buffer against increasing levels of "Distress" (Happiness will be reduced instead of distress raising until happiness reaches a certain threshold.)
Key stats
Stats that require certain conditions to move or change, but form the baseline for all the calculations in the game mechanics.
Relationship
How comfortable the child feels with you, or how happy they are when they see you. This stat will influence the child's general happiness, and resistance levels. It will also raise the threshold "discomfort" needs to reach before it starts translating into increased levels of "distress."
The relationship stat is the most important stat for cutting through all forms of resistance, and can reduce the amount of resistance generated by all other mechanics.
General happiness
General happiness is the default the "happiness" stat will always reset to at the beginning of each day and any time the player spends a significant amount of time away from the child. The only effect of this stat is where the happiness stat resets to. However, there are several things that determine how general happiness is calculated.
- General happiness mechanics (will include information currently below and expand on it. This section will be filled when rules, cleanliness, and/or entertainment mechanics are worked out)
General happiness is found by taking a weighted average between the child's home life and the child's daycare life. (whichever one is higher gets a stronger weight in the calculation depending on how many full multiples of the other it is higher by. So, if the child's home life has a general happiness rating of 50, and the daycare situation is 20, the home life will have a weight of 2 because it is over twice the daycare happiness rating.)
For now, home-life happiness will be given in the child's profile and will be static throughout the game unless and until there is an update.
For daycare happiness calculations, it is in turn the average of 4 factors.
- Relationship with other children (defaults to 20 if there are no other children)
- Relationship with MC (relationship stat)
- Daycare standards (combination of rules, cleanliness, and entertainment available at the daycare. Anything that matches up perfectly with something the child has at home will receive a bonus +5)
- Sexual relationship with MC (ratio of consensual to non-consensual sex as a %. Non-consensual sex weighted at full from start. Consensual sex weighted at # of sexual experiences /5 if # is less than 5. Additional -50 if there is any non-consensual sex in the past week. -30 in the past month. -20 in the past year, and -10 in the past at all. Only the current highest tier sex act performed with the child is counted in the calculation. Disregard statistics for any lower level sex acts once a higher level one has been performed.)
Touch
Determines how much discomfort or resistance will result from various forms of touching.
Exposure
Determines how much discomfort or resistance will result from various forms of exposure.
Risk
Chances of the child telling their parents about things you have done with them. Is determined by the child's relationship stat with MC Vs. relationship with parents, as well as their "innocence" level.
Lower innocence reduces risk, but only if relationship with MC is high. The threshold relationship needs to be at increases as innocence is reduced.
Resistance
The real key stat. All other stats aside from "risk" and the parent related stats are really for the sole purpose of eventually funneling into creating a final "resistance" number. Any and all cross-interactions between other stats are just for the purpose of spitting out this final number, and then referencing it to the "sex results" table.
Base resistance
An amount of minimum default resistance added to all interactions with the player character. Certain conditions can raise or lower base resistance.
Enduring stats
Stats that are either impossible or nearly impossible to move in either direction or, in the case of "innocence" and "sex knowledge," can only be moved in one direction.
Innocence
Represents a child's lack of exposure to sex acts and sex knowledge. Will become lower with every sex knowledge the child picks up. Has some influence on resistance and in determining whether or not a certain sex act will receive "objectionable" status. However, it is not the strongest influence. Specific sex knowledges have a far more influential effect.
The strongest effects of "innocence" is determining which tier various sex acts wind up on for determining resistance, and whether or not the child is capable of acquiring certain sex knowledges.
Sex knowledge
Sex knowledge is not represented by a number. Rather, sex knowledge is a list of specific features of sexual knowledge a child can pick up. Each knowledge is assigned 2 numbers. The first number determines how much innocence the child looses for acquiring this knowledge, and the second number determines how much resistance is generated in regards to sex acts for acquiring this knowledge.
Parental relationship
Child's relationship to their parents. Determines the likelihood of the child telling their parents about things that happen at the daycare.
Parental risk
Chance of the parents bringing the law into the situation should they suspect or discover MC has been sexual with their child.
Parental care
Determines how likely the parents are to notice something is happening between you and their child even if their child doesn't say anything about it. Also influences the child's home-life general happiness.
Sex acts
(This section is temporary place to get some ideas down and will be removed once I know what I'm really doing with it all and it is in it's proper place.)
List of sex acts by tier and their interaction with the "innocence" stat and previous sex exposure. (Each sex act will either be given a number or a number range next to it. If it is a single number, this sex act is considered 1 category higher if innocence is lower than this number. If it is a number range, this sex act is considered 1 category lower if innocence is above the top number, and 1 higher if it is below the lower number. If the sex act has a ^, this means that if the child has had oral, anal, or vaginal intercourse 5+ times then this sex act is 1 category higher if experiences were consensual and 2 higher if experiences were non-consensual. A - indicates a 1 category increase if they have experienced non-consensual sex)
- Negligible tier: doesn't even associate this with anything unusual at all.
- No naturally present sex acts, this is an area for acts that are dropped into this area by ranged innocence ratings.
- Tier 0: Associates this act with some form of affection or discomfort, but would never consider it objectionable
- Touching or rubbing shoulders or back: 70 ^
- Adult supervision while changing clothes: 80-60 ^
- Adult assistance with changing clothes: 90-80 -
- Adult assistance while using toilet: 80 ^
- Adult present in bathroom while using toilet: 90-70 -
- Showering while wearing a swim-suit while with another person: 70 -
- Tier 1: Regards this as something that they shouldn't be doing, but is nothing really serious.
- Discussing privates: Static at this position
- Being bathed by an adult who is not their parents: 90-70 ^
- Showing off how they pee or being shown how another person pees: 80-60 -
- Playing "show me yours, show you mine.": 80 ^
Tier 2: Regards this as something they should not be doing and someone is definitely getting in big trouble for.
- Stripping naked in areas where they can be observed by others: 90-50 -
- Taking a nude shower together with an adult: 80-40 -
- Touching others genitals or having own genitals touched with hands: 70-40 -
- Rubbing genitals against each other: 70 -
- Witnessing ejaculation or giving hand-job: 60
- Receiving oral sex: 60 -
- Licking or sucking penis (not to orgasm): 70 -
- Having belly, genitals, or thighs ejaculated on: 80 -
Tier 3: Acts that they know are not appropriate and will only do them with you if they really trust you or have very low resistance
- Giving oral sex: 0 -
- Receiving non-penetrative vaginal ejaculation: 80-60
- Receiving non-penetrative anal ejaculation: 100-60
- Receiving hand-job: 70-0
- Anal sex as birth control: 100-0
Tier 4:
Casual anal sex (not specified as means of birth control): 100-0 Vaginal intercourse: 60-0
Condition/dispositions
These items will be tabled and not addressed until more of the game has formed up. They are planned for a later version, but no numbers or mechanics will be attached to these things at this point.
Sex results
Will be used in the final calculation with the "resistance" stat once all calculations have been figured out.
Enthusiastic consent
Child expresses excitement and joy in the sex act, and leads or initiates parts of the sex acts that occur.
Appreciative consent
Child likes what you are doing with them, but might not be showing all that large a degree of excitement over it.
Permissive consent
Child is not distressed by the act, but does not seem especially excited either.
Uncertain reaction
Neutral reaction. Child is confused about what happened, and can't entirely decide whether they thought it was a good thing or a bad thing.
Non-consent
Regarded as a neutral reaction. Child put up resistance and would say they didn't like what you did with them, but it is in the same sense as they would dislike being wrestled with when they were too tired. It has no negative impact on their relationship with you or harm your chances in a future attempt at approaching them sexually.
Borderline Rape
Child absolutely considers what you did a bad thing, but can't bring themselves to label what you did as something horrible that they would attach the word "rape" to if they are sexually aware enough to know about it.
Rape
Child definitely disliked it, and decides they do not want to do it again. If they are sexually aware enough to know the word rape, they would apply it to what you did.
Brutal rape
Child disliked it, and you also used excessive physical force to either hold them down as they kicked and screamed and protested, or you hit them to make them stop struggling or threatened them in some way.