Difference between revisions of "Incubus/Abilities/Good impression (trust)"

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'''Good impression (trust): Incubus ability'''
'''Good impression (trust): Incubus ability'''


When an incubus meets someone for the first time, the other party will trust them more.
When an incubus meets someone for the first time, or for the first time in a while, the other party will trust them more.


This ability is more effective on members of the opposite sex, especially in cases where the party meeting the incubus is relating to them as a potential sexual partner.
This ability is more effective on members of the opposite sex, especially in cases where the party meeting the incubus is relating to them as a potential sexual partner.

Latest revision as of 20:36, 16 January 2023

Good impression (trust): Incubus ability

When an incubus meets someone for the first time, or for the first time in a while, the other party will trust them more.

This ability is more effective on members of the opposite sex, especially in cases where the party meeting the incubus is relating to them as a potential sexual partner.

This ability also comes in a variety of degrees of power, ranging from faint to extreme.

  • faintly - imperceptibly nudges toward a slightly better impression than they would have otherwise had
  • slightly - very slightly shifts toward a better impression to a level that's noticeable but not significant
  • (standard) - noticeably causes partner to trust you more than they objectively should
  • greatly - will trust you like a beloved spouse upon first meeting you
  • extremely - will trust you more than an infant trusts their mother upon first meeting you

Conditions:

  • Incubus
  • minimum number of partners = square of power Lv. -1 (faint = 0, slight = 1, standard = 4, greater = 9, extreme = 16)
  • use words to shift a partner's impression of you in a positive direction equaling or exceeding the level you'd get from the appropriate degree of the power
  • Power requirements vary according to scope and power Lv.
    • faintly = 50
    • slightly = 500
    • (standard) = 5,000
    • greatly = 20,000
    • extremely= 50,000

Power gained = 10% of requirement.