Invasion!/Markovik

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The Markovik Invasion of Earth

You look over your subjects. Even driving their host's immune systems into overdrive, the effects of radiation poisoning on your crew's hosts is obvious. You feel the effects yourself. None of it will matter as long as you can get to the planet before the Galactic Enforcers. Running the warp-generator well beyond safe limits should give you the time that you need.


You see the solar system approaching quickly, and order your crew to slow and cloak. It isn't long before you find yourself at the blue planet. What a prize it will make for the Markov Empire!


"Scan the planet," you order, "find me the perfect family to inhabit!" Your faithful followers push through the pain, and jump to do the bidding of their queen. You see profiles of families start to appear on the view screen, and you quickly review them. Time was of the essence, but rushing too much could result in sub-par hosts. Finding the middle ground was your duty as queen.


"Enough," you say, "I have found our target family." You put the family up on the main screen. "Abduct the Haas family of Charleston, South Carolina, United States of America immediately!"


Your crew flies the mothership into the Earth's atmosphere. They quickly find the Haas family, and start tracking their movements. The father, Darren Haas becomes available first. The handsome pharmaceutical representative steps out of his expensive vehicle, in the isolated parking lot of Getlyn-Mehr Pharmaceuticals. A quick search lets you know that the company is one of the top drug manufacturers in the world; potentially a great benefit. Mr. Haas would regret taking a long lunch. The tractor beam has him in the air before he has the slightest clue what is going on. His athletic body flails, mussing his expensive suit. His light brown eyes swell in terror as his perfectly groomed hair whips about in the beam. In a matter of moments he is aboard the ship. One down.


The eldest son, Jason is the next one to become a target. Your sensors follow the young man to the pool. In the Autumn cold, it is deserted but for a loan attendant. You send your infiltrators in, and watch the feeds from their suit-cams. Jason seems completely oblivious to their presence as they stalk him into the locker room. As he removes his shirt, you cannot help but to be impressed at the level of muscle tone that his body possesses at his young age. Your infiltrators are on him in an instant. His bright green eyes flutter shut as the sedative works almost immediately. His medium length hair flows like an obsidian waterfall, tossed about as he slumps into the infiltrator's waiting arms. Fortunately, it seems strixaliax works on humans; it is good to have it tested. That is two.


The girl almost walks into your arms. You are hovering over the house, trying to decide whether to send the infiltrators in to take the remaining three, when a window opens up on the second story. The young red-head steps out of the window, with both hands still on her communications device. With a practiced ease, she walks along the roof while her bright green eyes stay glued to her communicator; her thumbs furiously typing text to the person on the other side of the conversation. She doesn't even seem to notice the tractor beam as she is hauled into the ship. That makes three.


The mother and the youngest child are last. They should be easy prey for your infiltrators. You watch as your clandestine operatives move through the house. They are slower than normal; their hosts dying of radiation poisoning. They quickly locate the busty blonde in the bathroom, bathing her active black-haired boy. Their blue eyes mirror one another as they laugh. You can't help but notice the precocious child's erection. You bite your lip, your host's body becoming aroused despite the fact that it was dying and you were viewing a prepubescent member of a very different race. With a splash, the two are taken down. In an instant they are drugged, and being carried back to the ship.


You order your crew to harvest enough fresh corpses to supply the rest of your ship's compliment. With the majority of your acquisitions actually starting as corpses, it will be easier to convince the authorities that they had all been so. You zip around the planet, easily finding the freshest and best quality corpses in the isolated corners of the globe. Soon you are on your way back to the Earth's moon.


You hold your breath as you round the orb, half expecting to find the Galactic Enforcers waiting for you. You let out a sigh of relief as you fail to detect any ships. Your gambit seems to have paid off. All that remains is to shuffle off this dying husk and get into the body of your healthy new host. The question is, which of the family members to choose for yourself.

The host body you choose is:

  • Darren Haas: Family patriarch, 34 years old, 6'2" black hair, brown eyes. He works at a pharmaceutical company as a salesman.
  • Ellen Haas: The mother, 32 years old, 5'10" DD breasts, blonde hair, blue eyes. She is a stay-at-home mother.
  • Jason Haas: The eldest son, 14 years old, 5'10", black hair, green eyes. A bit of a jock this one. Member of his school swim team.
  • Derdra "DeeDee" Haas: The daughter, 11 years old, 4'5", red hair, blue eyes. A popular girl in school.
  • James "Jimmy" Haas: The youngest son, 5 years old, 3'7", black hair, blue eyes. A rambunctious kindergartner. (Request) --Foalpoots (talk) 21:16, 11 June 2017 (UTC)


Invasion Stage: One Markovik Abilities Equipment
Human-Markovik Hybrids 0 Parasitic Dominance, Limited Vision*, Enhanced Smell*, No Taste*, Racial Memory, Difficulty Breathing*, Personality Subsumption

*Outside of host body.
Personal: Normal Earth things, Small Scout Ship with cloaking field.
On the Mothership (orbiting the moon): Use of a Supercomputer, Combat Armor with a Hot/Cold Plasma Field, Plasma Weapons, MiniFac - A miniature factory that uses 3D printing to build anything given the proper elements to build it with.
Political Progress 0%
Cultural Progress 0%
Technical Progress 0%
Overall Transformation 0%
Human Suspicion 0%
Human Resistance 0%