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Lol, you beat me to it. I thought about it a bit and realized I forgot to include "Confidence" in the social attributes, and then what do I see when I go back in to include it but the fact that it was already there thanks to you! That was rather interesting. Just had to comment. [[User:Jemini|Jemini]] ([[User talk:Jemini|talk]]) 16:04, 10 October 2016 (CEST)
Lol, you beat me to it. I thought about it a bit and realized I forgot to include "Confidence" in the social attributes, and then what do I see when I go back in to include it but the fact that it was already there thanks to you! That was rather interesting. Just had to comment. [[User:Jemini|Jemini]] ([[User talk:Jemini|talk]]) 16:04, 10 October 2016 (CEST)
I do not know how, but I SOMEHOW managed to come up with 6 attributes for appearance, none of witch covered something that could be better suited for "traits." That was actually something of a challenge. [[User:Jemini|Jemini]] ([[User talk:Jemini|talk]]) 16:39, 10 October 2016 (CEST)


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Revision as of 14:39, 10 October 2016

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Yet again, you come up with another incredibly enticing subject to write for. I'll probably dip my hand in to this Life Hacks story at some later time once you have flush it out a little more first. Eager to see where that goes. The OP is always able to do that job better. (as you have probably seen, my own stories tend to go a lot slower toward sex scenes when I am the OP Vs. when I write for someone else's story.) Jemini (talk) 19:56, 25 September 2016 (CEST)

I have to agree, you have some great starts to stories, and it's a shame when they get abandoned. I like the premise of Life Hack, but I also really like TWAWKI and Generations. Unfortunately, about the best I can do for contributions is request story paths I'd like to read. --Notsooldpervert (talk) 16:40, 26 September 2016 (CEST)

Yeah, I don't like giant freak outs either. Some movies like to over-state reactions for the sake of theatrics, but that is not in any way realistic. You would think writing is a place where they can try for a more realistic reaction, but some poorer writers think less about what is realistic and more about imitating what they see in movies, and it winds up just sounding even more dorky in writing where it just manages to pass in movies. Personally, I try to imitate life rather than art. (Oh, and same to you about deleting from the conversation. It would help me though to keep the most recent paragraph, it just helps my mind to re-focus. Jemini (talk) 12:51, 9 October 2016 (CEST)

Made one more tweak to the attributes. Added "fertility" as a physical attribute. What can be more interesting than the fact that maxing it out has now given him super sperm that can probably impregnate every girl in a swimming pool if he ejaculates into it (probably not, but point is he has verile sperm,) what can be more interesting about this is the prospect of altering a girl's fertility with the mod. Jemini (talk) 16:38, 9 October 2016 (CEST)

For Fear/Trust, I think that is a valuable stat, the only detriment I see is it crowding the windows. I just took a look, it does indeed look a little crowded now. 3 is a perfect number, 4 starts to look crowded, but I think I agree that the benefit outweighs the detriment. As for things like how I put eyesight and fertility in attributes, I figure attributes determines the base potential for those features where traits add additional features, kind of like how I mentioned in there that Xander's eyesight attribute would increase the neural proliferation of rods and cones in his retina witch would allow him to make out sharper detail, but it did nothing to fix his nearsightedness because that is a structural problem with another part of his eye that is governed by traits.

I also figure, with the character write-up, that his mother has a VERY high fertility stat (around 150 or higher) herself, and probably still does right now, but similar to Xander's nearsightedness the fact that she has her tubes tied prevents this from being realized. For male fertility, it would probably raise the motility (swimming speed) and viability (life-span) of sperm, as well as spermatoblast proliferation of the testicals. It would not, however, increase the size of the testicals. (doing so by adjusting traits would have a multiplying factor on sperm production together with the high fertility trait.) I figure 100 is average, and there is probably a multiplying factor as it gets further out toward the edges. The average is 3 day life span for sperm, and 3 days to reach the falopian tubes. Xander's sperm at 200 probably have 1 day to reaching the falopian tubes and somewhere between a 6-12 day life span, meaning his semen would only need to be in contact with the moist outside of a girl's slit in order to get her pregnant assuming she is ovulating. For females, it would determine implantation viability and rate of miscarriages. In other words, how hospitable the uterus is to a fertilized egg cell (or, at the really low ends, if she ovulates at all.) Obviously, Inga's womb is extremely hospitable beings it had a successful implatation despite the use of birth control (witch I assume she did use properly beings she was the one who took issue with getting pregnant.) So, the effect of women having a higher fertility stat is that birth control doesn't work for them. Other things like percocious puberty and twinning rates (that is probably a good term for it) would be determined by traits. (So, Xander could set Kizzie's fertility to max but she would not get pregnant if the precocious puberty trait is not also turned on, assuming that is even viable.) Jemini (talk) 22:13, 9 October 2016 (CEST)

So, the options after Billy's dad showed up seemed to just be calling out to me. I decided to write the first part to the post for diffusing the situation. It is noted as incomplete WIP. You can finish it if you want, or I might come back to it later. I also modified the condition % scores during some of the tinkering around phases of the story. I notice you have been keeping those up once the technical part got done, but it makes sense that it should jump around a little while he is checking out the controls as well. (FYI: The only reason his stress did not hit 100% during the attributes adjustment phase is because he increased his mental stability to max, witch would probably prevent his stress from ever getting above 70% unless under extreme circumstances or if his arousal hits max and he can't find relief. Basically, maxed mental stability will allow him to handle this crazy situation like a normal person handles their everyday life.) Sorry if these reports on everything I'm doing seem excessive. Like I said before, I consider this your project primarily, so I feel the need to keep you appraised of what I am doing. I would like to keep that dynamic clear so that you might overrule anything if you have a strong preference against something I did. Jemini (talk) 00:43, 10 October 2016 (CEST)

Ok, interesting. You have probably noticed by now, but I have started up a page to catalog some of the possible mods in the "writers" section so that players and writers alike can get a better idea of what the mod might look like. It is specifically noted that the real thing Xander is interacting with likely has more options than are listed there, but it should go quite a way toward getting into the proper feel of things, and also keeping writers on the same page. Since I know a little bit about kinesiology, exercise science, neural anatomy and psychology (psychology more due to hobby rather than the other three witch were part of my career field in healthcare,) I am probably the person likely to make the most flushed out attributes section. Some help in traits and skills would be much appreciated though.

Also, it might be a case of overburdening ourselves with unnecessary work, (because I think we could probably get by just fine without what I am about to suggest,) but making up some kind of 5 horizontal cells by X vertical cells table to note what different values might look like is a thought I entertained at one point. I don't know enough about HTML to make such a table though. Jemini (talk) 14:10, 10 October 2016 (CEST)

Oh, another thing. I have been holing it in for a while, figuring you wold reveal it eventually, but the curiosity is just eating me alive. What exactly were you planning to do with the "perks and rewards" mechanic? Jemini (talk) 14:12, 10 October 2016 (CEST)

Well then, I imagine some of the perks we might go for could be things like no refractory period, perminately maxed sperm count, and possibly something to prevent his neural activity from consuming glucose so that he can speed up his thinking speed at any time. I think it might be a good idea to work up a list of points awarded for each action, and point costs for various perks. Not certain exactly where we would put this though. It would make perfect sense to put the perks and rewards he can perchase under the life control write-up, but I am not sure where would be appropriate to put Xander's goals. Jemini (talk) 15:00, 10 October 2016 (CEST)

Lol, you beat me to it. I thought about it a bit and realized I forgot to include "Confidence" in the social attributes, and then what do I see when I go back in to include it but the fact that it was already there thanks to you! That was rather interesting. Just had to comment. Jemini (talk) 16:04, 10 October 2016 (CEST)

I do not know how, but I SOMEHOW managed to come up with 6 attributes for appearance, none of witch covered something that could be better suited for "traits." That was actually something of a challenge. Jemini (talk) 16:39, 10 October 2016 (CEST)