Talk:Life Hacks/Numerical values breakdown on physical attributes
Decided to get a start on this to more accurately show the effects of high fertility, especially since I've gone and started giving fertility rates for all the characters. (Note, some numbers on the characters may be adjusted after this.) At any rate, for now I've just backed up the earlier claim that a male and female who both have max fertility have a 100% chance of having a baby be the result if just 1 drop touches the entrance of her vagina. Jemini (talk) 20:37, 29 March 2018 (CEST)
Ok, I've started to expand it a little. You will notice some inconsistent values in the in-uterus and in-vagina survival times. I am still tweaking those numbers and I am aware that they don't match up value wise. I am just too tired from thinking to bother fixing it right now. I am still in the process of tweaking these numbers to something that makes sense. Note: 50 fertility is supposed to be on the borderline of effectively infertile, and a 100 fertility partner with a 50 fertility partner will have a very difficult time producing a pregnancy, whereas it's almost completely impossible with two 50 fertility partners. (30 fertility will be almost impossible to produce a pregnancy even with a 200 fertility partner.) Jemini (talk) 05:14, 30 March 2018 (CEST)
Ok, it's starting to fill out now. With the fertility level rising through early puberty mechanic, I'm going to have to re-adjust the ages a little to make it so girls with 60 fertility hit puberty at 13 or something, and move it down from there at a gentler pace. Anyway, I've been mainly focussing on girls with high-end fertility since, honestly, with the MC's fertility fixed at 200 in all current routes, those are the only numbers someone's actually going to care about anyway. Jemini (talk) 12:23, 30 March 2018 (CEST)